Challenges and possibilities of digital games in mathematics teaching: a situational overview of recent years in Brazil

Artigo2024

Gilberto Batista Damaceno Júnior ORCID; Jesse Nery Filho ORCID; Maria Talita Rabelo Pinheiro ORCID

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Resumo

This paper is an extended version of the literature review already presented by the authors in SBGAMES 2023 and had as objective to investigate the possibilities and challenges that researchers face during the use of digital games in mathematics teaching in Brazilian basic education. The digital games, whether in Smartphone or Personal Computer, are example of activates that are part of the students’ life, and for being immersed in this universe they can have difficulties in the classroom, that’s why some teachers and researchers have tried to use the digital games in the classroom to make the classroom more comfortable for the students who are already immersed in the world of Information and Communication Technologies. The research object, the research string, the time, and the platforms on which the research would be conducted were defined. 129 studies were found, and after three steps of reading, six of them were selected for the data analysis. It was noticed that the students liked the activities conducted, because the game brought context to the concepts and turned possible that they could have a more open dialogue between them and with the teacher to take questions or explain the logics used to reach a certain result. It was also noted that they had challenges, but these were overcome with adaptations in the activities.

Dados da obra

Tipo
Artigo
Periódico
Journal on Interactive Systems, v. 15, n. 1, p. 450-460
Editora
Brazilian Computer Society
Ano
2024 (2024-05-24)
Idioma
en
Palavras-chave
Digital Games; Mathematics; Teaching; video games; mathematics education; game-based learning; Brazilian basic education; student engagement; teacher-student relationship; game adaptation; ICT in education
DOI
10.5753/jis.2024.4155
ISSN
2763-7719
Licença
cc-by
Acesso
Acesso aberto
Fontes
DOAJ — Directory of Open Access Journals; OpenAlex
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
DAMACENO JÚNIOR, Gilberto Batista; NERY FILHO, Jesse; PINHEIRO, Maria Talita Rabelo. Challenges and possibilities of digital games in mathematics teaching: a situational overview of recent years in Brazil. Journal on Interactive Systems, v. 15, n. 1, p. 450-460, 2024. DOI: https://doi.org/10.5753/jis.2024.4155.

APA

Damaceno Júnior, G. B., Nery Filho, J., & Pinheiro, M. T. R. (2024). Challenges and possibilities of digital games in mathematics teaching: a situational overview of recent years in Brazil. Journal on Interactive Systems, 15(1), 450-460. https://doi.org/10.5753/jis.2024.4155

BibTeX
@article{damacenojunior2024,
  author = {Damaceno Júnior, Gilberto Batista and Nery Filho, Jesse and Pinheiro, Maria Talita Rabelo},
  title = {Challenges and possibilities of digital games in mathematics teaching: a situational overview of recent years in Brazil},
  year = {2024},
  journal = {Journal on Interactive Systems},
  volume = {15},
  number = {1},
  pages = {450-460},
  publisher = {Brazilian Computer Society},
  doi = {10.5753/jis.2024.4155},
  language = {en}
}
RIS
TY  - JOUR
AU  - Damaceno Júnior, Gilberto Batista
AU  - Nery Filho, Jesse
AU  - Pinheiro, Maria Talita Rabelo
TI  - Challenges and possibilities of digital games in mathematics teaching: a situational overview of recent years in Brazil
PY  - 2024
JO  - Journal on Interactive Systems
VL  - 15
IS  - 1
SP  - 450
EP  - 460
DO  - 10.5753/jis.2024.4155
LA  - en
ER  - 

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