Impact the Labirin: the board game on the student’s numeracy ability
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Resumo
This research aims to improve the numeracy abilities of secondary students after using the Labirin: the board game and students' perceptions of mathematics learning using the game. This empirical study research used a one-group pretest posttest design. The research population is all grade-8 students in one of the Islamic public secondary schools (MTsN) in Serang City. The sample is 76 students from two classes as the experimental class who implemented the game in learning mathematics. The instruments used to collect the data are the numeracy ability tests and students' perception questionnaires. Before use, both instruments are tested for validity and reliability. The findings showed that the students' numeracy abilities improved after implementing the game and helped students to learn mathematics easily, especially in whole numbers and fractions. In addition, the student's understanding is also achieved. The implementation of the game also showed that this learning media helps students learn in the classroom and interest in using the game. It can be concluded that, the Labirin: the board game improved the student’s numeracy ability.
Dados da obra
- Tipo
- Artigo
- Periódico
- Journal of Research and Advances in Mathematics Education, p. 32-42
- Editora
- Universitas Muhammadiyah Surakarta
- Ano
- 2024 (2024-01)
- Idioma
- en
- Palavras-chave
- numeracy skills; learning media; labyrinth game; the board game; perception
- DOI
- 10.23917/jramathedu.v9i1.3299
- ISSN
- 2503-3697
- Acesso
- Acesso aberto
- Fontes
- DOAJ — Directory of Open Access Journals
- Na Biblioteca desde
- 01/10/2026 · verificada em 03/10/2026
Como citar
ABNT
PUTRA, Deni Dwi et al.. Impact the Labirin: the board game on the student’s numeracy ability. Journal of Research and Advances in Mathematics Education, p. 32-42, 2024. DOI: https://doi.org/10.23917/jramathedu.v9i1.3299.
APA
Putra, D. D., Pamungkas, A. S., Nindiasari, H., Fathurrohman, M., & Porter, A. (2024). Impact the Labirin: the board game on the student’s numeracy ability. Journal of Research and Advances in Mathematics Education, 32-42. https://doi.org/10.23917/jramathedu.v9i1.3299
BibTeX
@article{putra2024,
author = {Putra, Deni Dwi and Pamungkas, Aan Subhan and Nindiasari, Hepsi and Fathurrohman, Maman and Porter, Anne},
title = {Impact the Labirin: the board game on the student’s numeracy ability},
year = {2024},
journal = {Journal of Research and Advances in Mathematics Education},
pages = {32-42},
publisher = {Universitas Muhammadiyah Surakarta},
doi = {10.23917/jramathedu.v9i1.3299},
language = {en}
}RIS
TY - JOUR AU - Putra, Deni Dwi AU - Pamungkas, Aan Subhan AU - Nindiasari, Hepsi AU - Fathurrohman, Maman AU - Porter, Anne TI - Impact the Labirin: the board game on the student’s numeracy ability PY - 2024 JO - Journal of Research and Advances in Mathematics Education SP - 32 EP - 42 DO - 10.23917/jramathedu.v9i1.3299 LA - en ER -
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