A GAMIFICAÇÃO NO ENSINO DE MATEMÁTICA: CARACTERÍSTICAS, BENEFÍCIOS E DESAFIOS
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Resumo
Mathematics teaching has faced challenges related to learning difficulties and student disinterest. Gamification, in turn, stands out as a viable alternative to help in this scenario, contributing to student motivation and engagement. In this context, this study aimed to map and systematically analyze the academic production on the application of gamification in Mathematics teaching, identifying its main characteristics, trends, strategies, benefits, challenges, and gaps in the scientific literature. To this end, a systematic literature review (SLR) was carried out, in which 162 articles on the topic, published between 2015 and 2025, were analyzed. The results indicated an increase in publications on the topic from 2020 onwards. The research focused on interventions in Elementary Education, using gamified experiences that were mostly digital (86%), in the format of complete games (82%), and were original creations of the researchers (83%). The most frequently cited benefits resulting from these experiences were increased student engagement and motivation and the promotion of retention and meaningful learning. On the other hand, challenges were also identified, such as the low effectiveness of some experiences, high costs and high technological complexity. Given the above, it was concluded that gamification is a promising strategy for teaching Mathematics, but that it requires careful planning and exploration of more accessible alternatives.
Dados da obra
- Tipo
- Artigo
- Periódico
- Aracê., v. 7, n. 6, p. 34900-34911
- Ano
- 2025 (2025-06-28)
- Idioma
- en
- Palavras-chave
- gamification; mathematics education; student motivation; student engagement; primary education; video games; game-based learning; learning difficulties; meaningful learning; educational technology
- DOI
- 10.56238/arev7n6-337
- ISSN
- 2358-2472, 2447-8598
- Acesso
- Em verificação
- Fontes
- OpenAlex
- Na Biblioteca desde
- 01/10/2026 · verificada em 03/10/2026
Como citar
ABNT
LUCENA, Arthur Felipe Echs. A GAMIFICAÇÃO NO ENSINO DE MATEMÁTICA: CARACTERÍSTICAS, BENEFÍCIOS E DESAFIOS. Aracê., v. 7, n. 6, p. 34900-34911, 2025. DOI: https://doi.org/10.56238/arev7n6-337.
APA
Lucena, A. F. E. (2025). A GAMIFICAÇÃO NO ENSINO DE MATEMÁTICA: CARACTERÍSTICAS, BENEFÍCIOS E DESAFIOS. Aracê., 7(6), 34900-34911. https://doi.org/10.56238/arev7n6-337
BibTeX
@article{lucena2025,
author = {Lucena, Arthur Felipe Echs},
title = {A GAMIFICAÇÃO NO ENSINO DE MATEMÁTICA: CARACTERÍSTICAS, BENEFÍCIOS E DESAFIOS},
year = {2025},
journal = {Aracê.},
volume = {7},
number = {6},
pages = {34900-34911},
doi = {10.56238/arev7n6-337},
language = {en}
}RIS
TY - JOUR AU - Lucena, Arthur Felipe Echs TI - A GAMIFICAÇÃO NO ENSINO DE MATEMÁTICA: CARACTERÍSTICAS, BENEFÍCIOS E DESAFIOS PY - 2025 JO - Aracê. VL - 7 IS - 6 SP - 34900 EP - 34911 DO - 10.56238/arev7n6-337 LA - en ER -
Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS