A GAMIFICAÇÃO NO ENSINO DE MATEMÁTICA: CARACTERÍSTICAS, BENEFÍCIOS E DESAFIOS

Artigo2025

Arthur Felipe Echs Lucena ORCID

0 visualizações desta ficha 0 acessos ao texto completo Contagem real do Portal desde 25/09/2026; tráfego comum, sem testes; quem desativa o rastreamento no navegador não é contado.

Resumo

Mathematics teaching has faced challenges related to learning difficulties and student disinterest. Gamification, in turn, stands out as a viable alternative to help in this scenario, contributing to student motivation and engagement. In this context, this study aimed to map and systematically analyze the academic production on the application of gamification in Mathematics teaching, identifying its main characteristics, trends, strategies, benefits, challenges, and gaps in the scientific literature. To this end, a systematic literature review (SLR) was carried out, in which 162 articles on the topic, published between 2015 and 2025, were analyzed. The results indicated an increase in publications on the topic from 2020 onwards. The research focused on interventions in Elementary Education, using gamified experiences that were mostly digital (86%), in the format of complete games (82%), and were original creations of the researchers (83%). The most frequently cited benefits resulting from these experiences were increased student engagement and motivation and the promotion of retention and meaningful learning. On the other hand, challenges were also identified, such as the low effectiveness of some experiences, high costs and high technological complexity. Given the above, it was concluded that gamification is a promising strategy for teaching Mathematics, but that it requires careful planning and exploration of more accessible alternatives.

Dados da obra

Tipo
Artigo
Periódico
Aracê., v. 7, n. 6, p. 34900-34911
Ano
2025 (2025-06-28)
Idioma
en
Palavras-chave
gamification; mathematics education; student motivation; student engagement; primary education; video games; game-based learning; learning difficulties; meaningful learning; educational technology
DOI
10.56238/arev7n6-337
ISSN
2358-2472, 2447-8598
Acesso
Em verificação
Fontes
OpenAlex
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
LUCENA, Arthur Felipe Echs. A GAMIFICAÇÃO NO ENSINO DE MATEMÁTICA: CARACTERÍSTICAS, BENEFÍCIOS E DESAFIOS. Aracê., v. 7, n. 6, p. 34900-34911, 2025. DOI: https://doi.org/10.56238/arev7n6-337.

APA

Lucena, A. F. E. (2025). A GAMIFICAÇÃO NO ENSINO DE MATEMÁTICA: CARACTERÍSTICAS, BENEFÍCIOS E DESAFIOS. Aracê., 7(6), 34900-34911. https://doi.org/10.56238/arev7n6-337

BibTeX
@article{lucena2025,
  author = {Lucena, Arthur Felipe Echs},
  title = {A GAMIFICAÇÃO NO ENSINO DE MATEMÁTICA: CARACTERÍSTICAS, BENEFÍCIOS E DESAFIOS},
  year = {2025},
  journal = {Aracê.},
  volume = {7},
  number = {6},
  pages = {34900-34911},
  doi = {10.56238/arev7n6-337},
  language = {en}
}
RIS
TY  - JOUR
AU  - Lucena, Arthur Felipe Echs
TI  - A GAMIFICAÇÃO NO ENSINO DE MATEMÁTICA: CARACTERÍSTICAS, BENEFÍCIOS E DESAFIOS
PY  - 2025
JO  - Aracê.
VL  - 7
IS  - 6
SP  - 34900
EP  - 34911
DO  - 10.56238/arev7n6-337
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

Acessibilidade

As escolhas valem em todas as páginas internas e ficam só neste navegador. Atalho: tecla de acesso 5.

Perfis rápidos

Ajustes

Sobre a acessibilidade do Portal