Gamified Mathematics Education (GME): A new pedagogical model for digital learning platforms

Artigo2024

Adenike Omonijo Toromade; Christiana Uchechukwu Orakwe; Chioma Angela Okonkwo

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Resumo

Gamified Mathematics Education (GME) offers a novel approach to mathematics instruction by integrating game mechanics and interactive technologies into digital learning platforms. This paper explores the theoretical foundations of GME, discussing its alignment with pedagogical theories such as constructivism and motivation models. It highlights the core components of GME, including the use of points, badges, levels, leaderboards, and real-time feedback, and how these elements foster student engagement and improve learning outcomes. Additionally, the paper examines the impact of GME on student motivation, performance, and collaboration, revealing significant improvements in comprehension and participation. While the benefits of GME are evident, challenges such as digital inequality, potential over-reliance on extrinsic rewards, and the need for teacher training are also addressed. The paper concludes with recommendations for optimizing GME implementation, emphasizing the importance of balancing educational content with game mechanics, improving access to technology, and providing professional development for educators.

Dados da obra

Tipo
Artigo
Periódico
Open Access Research Journal of Multidisciplinary Studies, v. 8, n. 2, p. 021-031
Ano
2024 (2024-11-05)
Idioma
en
Palavras-chave
gamification; mathematics education; game mechanics; digital learning platforms; student motivation; student engagement; constructivism; extrinsic rewards; digital inequality; teacher professional development; real-time feedback; cooperative learning
Temas
Formação de Professores de Matemática
DOI
10.53022/oarjms.2024.8.2.0060
ISSN
2783-0268
Licença
cc-by-nc-sa
Acesso
Download disponível
Fontes
OpenAlex
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
TOROMADE, Adenike Omonijo; ORAKWE, Christiana Uchechukwu; OKONKWO, Chioma Angela. Gamified Mathematics Education (GME): A new pedagogical model for digital learning platforms. Open Access Research Journal of Multidisciplinary Studies, v. 8, n. 2, p. 021-031, 2024. DOI: https://doi.org/10.53022/oarjms.2024.8.2.0060.

APA

Toromade, A. O., Orakwe, C. U., & Okonkwo, C. A. (2024). Gamified Mathematics Education (GME): A new pedagogical model for digital learning platforms. Open Access Research Journal of Multidisciplinary Studies, 8(2), 021-031. https://doi.org/10.53022/oarjms.2024.8.2.0060

BibTeX
@article{toromade2024,
  author = {Toromade, Adenike Omonijo and Orakwe, Christiana Uchechukwu and Okonkwo, Chioma Angela},
  title = {Gamified Mathematics Education (GME): A new pedagogical model for digital learning platforms},
  year = {2024},
  journal = {Open Access Research Journal of Multidisciplinary Studies},
  volume = {8},
  number = {2},
  pages = {021-031},
  doi = {10.53022/oarjms.2024.8.2.0060},
  language = {en}
}
RIS
TY  - JOUR
AU  - Toromade, Adenike Omonijo
AU  - Orakwe, Christiana Uchechukwu
AU  - Okonkwo, Chioma Angela
TI  - Gamified Mathematics Education (GME): A new pedagogical model for digital learning platforms
PY  - 2024
JO  - Open Access Research Journal of Multidisciplinary Studies
VL  - 8
IS  - 2
SP  - 021
EP  - 031
DO  - 10.53022/oarjms.2024.8.2.0060
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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