Digital Game Preparation Experiences of Pre-service Mathematics Teachers’

Artigo2022

Ruhşen ALDEMİR ENGİN ORCID

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Resumo

The aim of this research is to examine the opinions of secondary pre-service mathematics teachers by giving them an experience of designing digital games and to evaluate the games they create. Qualitative case study was used in the research. Participants are 39 secondary pre-service mathematics teachers who were studying in the second year of a state university. The data were obtained from a semi-structured interview form consisting of seven questions and digital games designed by the participants. Content analysis was used in data analysis. As a result of the research, it was determined that the pre-service teachers liked being able to draw, design and play their own game, and they had problems because the colors were not perceived correctly. The ease of use of the touch screen is expressed as an advantage, and the undesirable result when accidentally touching the screen is expressed as a disadvantage. While the game was being prepared, the participants aimed to learn by having fun, to be memorable and to simplify the subject. They stated that it is an advantage to be used in mathematics education and to be memorable, while game addiction and going out of the game's purpose are a disadvantage. It has been observed that the designed games are mostly related to the secondary school level, the red and black elements are used extensively, and the games of destruction are generally designed. In addition, the time required to complete the games and the aims of the games are also included.

Dados da obra

Tipo
Artigo
Periódico
ODÜ Sosyal Bilimler Araştırmaları Dergisi (ODÜSOBİAD)
Ano
2022 (2022-10-14)
Idioma
en
Palavras-chave
video game design; pre-service mathematics teachers; game-based learning; high school mathematics; teacher professional development; game evaluation; gaming addiction
Temas
Formação de Professores de Matemática
DOI
10.48146/odusobiad.1103234
ISSN
1309-9302
Acesso
Acesso restrito
Fontes
OpenAlex
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
ENGİN, Ruhşen ALDEMİR. Digital Game Preparation Experiences of Pre-service Mathematics Teachers’. ODÜ Sosyal Bilimler Araştırmaları Dergisi (ODÜSOBİAD), 2022. DOI: https://doi.org/10.48146/odusobiad.1103234.

APA

ENGİN, R. A. (2022). Digital Game Preparation Experiences of Pre-service Mathematics Teachers’. ODÜ Sosyal Bilimler Araştırmaları Dergisi (ODÜSOBİAD). https://doi.org/10.48146/odusobiad.1103234

BibTeX
@article{engin2022,
  author = {ENGİN, Ruhşen ALDEMİR},
  title = {Digital Game Preparation Experiences of Pre-service Mathematics Teachers’},
  year = {2022},
  journal = {ODÜ Sosyal Bilimler Araştırmaları Dergisi (ODÜSOBİAD)},
  doi = {10.48146/odusobiad.1103234},
  language = {en}
}
RIS
TY  - JOUR
AU  - ENGİN, Ruhşen ALDEMİR
TI  - Digital Game Preparation Experiences of Pre-service Mathematics Teachers’
PY  - 2022
JO  - ODÜ Sosyal Bilimler Araştırmaları Dergisi (ODÜSOBİAD)
DO  - 10.48146/odusobiad.1103234
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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