PENGEMBANGAN FILM 3D ETHNOMATHEMATICS ANIMATION KONTEKS BUDAYA JAMBI BERBASIS TPACK UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH
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Resumo
Era globalisasi dapat berdampak luas pada segala aspek kehidupan, salah satunya bidang pendidikan. Salah satu framework pembelajaran Abad 21 diantaranya kemampuan pemecahan masalah. Namun, ditemukan masih rendahnya kemampuan pemecahan masalah terutama dalam materi yang verbalistik dan membutuhkan visualisasi, sehingga penelitian ini dilakukan dengan tujuan untuk menghasilkan  media film 3D ethnomathematics animation konteks Budaya Jambi berbasis TPACK untuk meningkatkan kemampuan pemecahan masalah. Penelitian ini adalah penelitian R&D dengan menggunakan model ADDIE dengan tahapan yaitu: Analisis, Desain, Pengembangan, Implementasi dan Evaluasi. Pengumpulan data dan analisis data penelitian dengan melihat kriteria valid, praktis dan efektif digunakan didalam pembelajaran. Subjek penelitian ini adalah siswa kelas VII SMP.Hasil yang diperoleh menunjukkan bahwa film 3D ethnomathematics animation konteks Budaya Jambi yang dikembangkan memenuhi kriteria valid, praktis dan efektif dengan persentase validasi materi sebesar 92%, ahli desain sebesar 85%, untuk persentase praktikalitas  perorangan sebesar 91%, uji kelompok kecil sebesar 90% dan untuk efektifitas diperoleh N-Gain Score sebesar 0,3598 dengan persentase 70,03%. Hal ini dapat diartikan bahwa film 3D ethnomathematics animation konteks Budaya Jambi ini sudah memenuhi 3 kriteriayaitu kriteria valid, praktis dan efektif sehingga layak digunakan sebagai media dalam pembelajaran.AbstractThe era of globalization can have a wide impact on all aspects of life, one of which is the field of education. One of the 21st Century learning frameworks includes problem-solving skills. However, it was found that there is still a low problem-solving ability, especially in materials that are verbalistic and require visualization, so this research was conducted with the aim of producing 3D ethnomathematics animation film media in the context of Jambi Culture based on TPACK to improve problem-solving skills. This research is an R&D research using the ADDIE model with the following stages: Analysis, Design, Development, Implementation and Evaluation. Data collection and analysis of research data by looking at valid, practical and effective criteria are used in learning. The subject of this study is a grade VII junior high school student. The results obtained show that the 3D ethnomathematics animation film in the context of Jambi Culture that was developed met the criteria of valid, practical and effective with a percentage of material validation of 92%, design experts of 85%, for the percentage of individual practicality of 91%, small group test of 90% and for effectiveness obtained an N-Gain Score of 0.3598 with a percentage of 70.03%. This can be interpreted that this 3D ethnomathematics animation film in the context of Jambi Culture meets the criteria of valid, practical and effective so that it is suitable for use in learningÂ
Dados da obra
- Tipo
- Artigo
- Periódico
- AKSIOMA: Jurnal Program Studi Pendidikan Matematika, v. 14, n. 1, p. 233-245
- Editora
- Muhammadiyah Metro University
- Ano
- 2025 (2025-04-29)
- Idioma
- id
- Palavras-chave
- film 3d ethnomathematics animation; jambi culture; problem solving abilities; tpack.
- Temas
- Etnomatemática, Resolução de Problemas
- DOI
- 10.24127/ajpm.v14i1.10081
- ISSN
- 2442-5419, 2089-8703
- Acesso
- Acesso aberto
- Fontes
- Crossref; DOAJ — Directory of Open Access Journals
- Na Biblioteca desde
- 01/10/2026 · verificada em 03/10/2026
Como citar
ABNT
AFRIANTI, Loranza; MUJAHIDAWATI, Mujahidawati; FALANI, Ilham. PENGEMBANGAN FILM 3D ETHNOMATHEMATICS ANIMATION KONTEKS BUDAYA JAMBI BERBASIS TPACK UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, v. 14, n. 1, p. 233-245, 2025. DOI: https://doi.org/10.24127/ajpm.v14i1.10081.
APA
Afrianti, L., Mujahidawati, M., & Falani, I. (2025). PENGEMBANGAN FILM 3D ETHNOMATHEMATICS ANIMATION KONTEKS BUDAYA JAMBI BERBASIS TPACK UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 14(1), 233-245. https://doi.org/10.24127/ajpm.v14i1.10081
BibTeX
@article{afrianti2025,
author = {Afrianti, Loranza and Mujahidawati, Mujahidawati and Falani, Ilham},
title = {PENGEMBANGAN FILM 3D ETHNOMATHEMATICS ANIMATION KONTEKS BUDAYA JAMBI BERBASIS TPACK UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH},
year = {2025},
journal = {AKSIOMA: Jurnal Program Studi Pendidikan Matematika},
volume = {14},
number = {1},
pages = {233-245},
publisher = {Muhammadiyah Metro University},
doi = {10.24127/ajpm.v14i1.10081},
language = {id}
}RIS
TY - JOUR AU - Afrianti, Loranza AU - Mujahidawati, Mujahidawati AU - Falani, Ilham TI - PENGEMBANGAN FILM 3D ETHNOMATHEMATICS ANIMATION KONTEKS BUDAYA JAMBI BERBASIS TPACK UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH PY - 2025 JO - AKSIOMA: Jurnal Program Studi Pendidikan Matematika VL - 14 IS - 1 SP - 233 EP - 245 DO - 10.24127/ajpm.v14i1.10081 LA - id ER -
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