Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR
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Resumo
IntroductionThis paper presents the findings from the second iteration of a study aimed at enhancing pre-service secondary math teachers’ competence in integrating immersive virtual reality (IVR) into 3D geometry education. The second iteration builds on the first cycle’s exploratory phase, addressing the need for more structured guidance and hands-on experience in using IVR for STEAM-focused teaching.MethodsThe study involved 33 pre-service teachers who participated in focused training sessions on NeoTrie VR, including collaborative design of teaching sequences, peer feedback, and a final presentation. The TPACK (Technological, Pedagogical, and Content Knowledge) framework was used to assess the participants’ development.ResultsThe analysis of the participants’ work revealed significant improvements, especially in the technological components of TPACK. A 15.5% increase in the average score of the final TPACK-based assignment was observed between the first and second cycles, indicating that the structured training led to a higher level of competence in using IVR for teaching.DiscussionThese findings highlight the importance of structured training in IVR for pre-service teachers. By overcoming initial technological barriers and building confidence, the training enabled teachers to effectively integrate NeoTrie VR into their future mathematics teaching, transforming traditional teaching and learning processes.
Dados da obra
- Tipo
- Artigo
- Periódico
- Frontiers in Education, v. 11
- Editora
- Frontiers Media S.A.
- Ano
- 2026 (2026-01)
- Idioma
- en
- Palavras-chave
- action research; geometry; immersive learning; STEAM; TPACK; virtual reality
- Temas
- Geometria
- DOI
- 10.3389/feduc.2026.1725968
- ISSN
- 2504-284X
- Acesso
- Acesso aberto
- Fontes
- DOAJ — Directory of Open Access Journals
- Na Biblioteca desde
- 01/10/2026 · verificada em 03/10/2026
Como citar
ABNT
RODRÍGUEZ, José L.; LÓPEZ, María del Mar García. Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR. Frontiers in Education, v. 11, 2026. DOI: https://doi.org/10.3389/feduc.2026.1725968.
APA
Rodríguez, J. L., & López, M. d. M. G. (2026). Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR. Frontiers in Education, 11. https://doi.org/10.3389/feduc.2026.1725968
BibTeX
@article{rodriguez2026,
author = {Rodríguez, José L. and López, María del Mar García},
title = {Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR},
year = {2026},
journal = {Frontiers in Education},
volume = {11},
publisher = {Frontiers Media S.A.},
doi = {10.3389/feduc.2026.1725968},
language = {en}
}RIS
TY - JOUR AU - Rodríguez, José L. AU - López, María del Mar García TI - Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR PY - 2026 JO - Frontiers in Education VL - 11 DO - 10.3389/feduc.2026.1725968 LA - en ER -
Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS
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