Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR

Artigo2026

José L. Rodríguez; María del Mar García López

0 visualizações desta ficha 0 acessos ao texto completo Contagem real do Portal desde 25/09/2026; tráfego comum, sem testes; quem desativa o rastreamento no navegador não é contado.

Resumo

IntroductionThis paper presents the findings from the second iteration of a study aimed at enhancing pre-service secondary math teachers’ competence in integrating immersive virtual reality (IVR) into 3D geometry education. The second iteration builds on the first cycle’s exploratory phase, addressing the need for more structured guidance and hands-on experience in using IVR for STEAM-focused teaching.MethodsThe study involved 33 pre-service teachers who participated in focused training sessions on NeoTrie VR, including collaborative design of teaching sequences, peer feedback, and a final presentation. The TPACK (Technological, Pedagogical, and Content Knowledge) framework was used to assess the participants’ development.ResultsThe analysis of the participants’ work revealed significant improvements, especially in the technological components of TPACK. A 15.5% increase in the average score of the final TPACK-based assignment was observed between the first and second cycles, indicating that the structured training led to a higher level of competence in using IVR for teaching.DiscussionThese findings highlight the importance of structured training in IVR for pre-service teachers. By overcoming initial technological barriers and building confidence, the training enabled teachers to effectively integrate NeoTrie VR into their future mathematics teaching, transforming traditional teaching and learning processes.

Dados da obra

Tipo
Artigo
Periódico
Frontiers in Education, v. 11
Editora
Frontiers Media S.A.
Ano
2026 (2026-01)
Idioma
en
Palavras-chave
action research; geometry; immersive learning; STEAM; TPACK; virtual reality
Temas
Geometria
DOI
10.3389/feduc.2026.1725968
ISSN
2504-284X
Acesso
Acesso aberto
Fontes
DOAJ — Directory of Open Access Journals
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
RODRÍGUEZ, José L.; LÓPEZ, María del Mar García. Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR. Frontiers in Education, v. 11, 2026. DOI: https://doi.org/10.3389/feduc.2026.1725968.

APA

Rodríguez, J. L., & López, M. d. M. G. (2026). Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR. Frontiers in Education, 11. https://doi.org/10.3389/feduc.2026.1725968

BibTeX
@article{rodriguez2026,
  author = {Rodríguez, José L. and López, María del Mar García},
  title = {Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR},
  year = {2026},
  journal = {Frontiers in Education},
  volume = {11},
  publisher = {Frontiers Media S.A.},
  doi = {10.3389/feduc.2026.1725968},
  language = {en}
}
RIS
TY  - JOUR
AU  - Rodríguez, José L.
AU  - López, María del Mar García
TI  - Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR
PY  - 2026
JO  - Frontiers in Education
VL  - 11
DO  - 10.3389/feduc.2026.1725968
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

Obras relacionadas

Obras do acervo corrente com mais temas em comum.

Acessibilidade

As escolhas valem em todas as páginas internas e ficam só neste navegador. Atalho: tecla de acesso 5.

Perfis rápidos

Ajustes

Sobre a acessibilidade do Portal