Ethnomathematics-Based Edutainment: Exploring the Enhancement of Mathematical Reasoning Skills Through Video Games

Artigo2024

Dwi Novitasari; Ni Made Intan Kertiyani; Nourma Pramestie Wulandari

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Resumo

This study aims to develop an ethnomathematics-based visual novel game, named "EtnoMath," to enhance students' mathematical reasoning abilities in fraction material. The game was developed in response to students' difficulties in understanding mathematical reasoning concepts, which have led to low learning outcomes. This research employed a Research & Development (R&D) approach using the Alessi & Trollip model, which consists of three stages: planning, design, and development. Expert validation (content and media), practicality analysis, and product effectiveness analysis were conducted as part of the evaluation process. Data collection techniques included validation questionnaires, teacher and student practicality questionnaires, and mathematical reasoning ability tests. The results indicated that "EtnoMath" meets the criteria for being valid, practical, and effective, with a media validity score of 88% (very valid) and a content validity score of 90% (very valid). The practicality level was rated at 84% by teachers and 84% by students (both very practical). Effectiveness analysis, both from individual and classical mastery tests, showed that student mastery exceeded 80% in field trials. Effectiveness testing using a one-sample t-test showed a significant improvement in post-test scores (M = 87.25, p < 0.001) compared to the minimum mastery criterion (KKTP = 80), while a binomial test confirmed that all students exceeded this benchmark (p = 0.000).These findings suggest that "EtnoMath" is effective in enhancing students' mathematical reasoning skills and aligns with modern pedagogical standards. However, the study has limitations, such as a lack of long-term evaluation and adaptation to various user needs. The implications of these findings highlight the need for further development to improve the game's flexibility and expand its application in broader educational contexts.

Dados da obra

Tipo
Artigo
Periódico
JDIME: Journal of Development and Innovation in Mathematics Education, v. 2, n. 2, p. 87-100
Editora
Institut Agama Islam Negeri Kerinci
Ano
2024 (2024-10-30)
Temas
Etnomatemática
DOI
10.32939/jdime.v2i2.4292
ISSN
2986-402X, 2986-2744
Licença
https://creativecommons.org/licenses/by/4.0
Acesso
Metadados apenas
Fontes
Crossref
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
NOVITASARI, Dwi; KERTIYANI, Ni Made Intan; WULANDARI, Nourma Pramestie. Ethnomathematics-Based Edutainment: Exploring the Enhancement of Mathematical Reasoning Skills Through Video Games. JDIME: Journal of Development and Innovation in Mathematics Education, v. 2, n. 2, p. 87-100, 2024. DOI: https://doi.org/10.32939/jdime.v2i2.4292.

APA

Novitasari, D., Kertiyani, N. M. I., & Wulandari, N. P. (2024). Ethnomathematics-Based Edutainment: Exploring the Enhancement of Mathematical Reasoning Skills Through Video Games. JDIME: Journal of Development and Innovation in Mathematics Education, 2(2), 87-100. https://doi.org/10.32939/jdime.v2i2.4292

BibTeX
@article{novitasari2024,
  author = {Novitasari, Dwi and Kertiyani, Ni Made Intan and Wulandari, Nourma Pramestie},
  title = {Ethnomathematics-Based Edutainment: Exploring the Enhancement of Mathematical Reasoning Skills Through Video Games},
  year = {2024},
  journal = {JDIME: Journal of Development and Innovation in Mathematics Education},
  volume = {2},
  number = {2},
  pages = {87-100},
  publisher = {Institut Agama Islam Negeri Kerinci},
  doi = {10.32939/jdime.v2i2.4292}
}
RIS
TY  - JOUR
AU  - Novitasari, Dwi
AU  - Kertiyani, Ni Made Intan
AU  - Wulandari, Nourma Pramestie
TI  - Ethnomathematics-Based Edutainment: Exploring the Enhancement of Mathematical Reasoning Skills Through Video Games
PY  - 2024
JO  - JDIME: Journal of Development and Innovation in Mathematics Education
VL  - 2
IS  - 2
SP  - 87
EP  - 100
DO  - 10.32939/jdime.v2i2.4292
ER  - 

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