How Gamification Enhances Student Engagement in Mathematics Education in Peru

Artigo2025

R. Manrique López

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Resumo

Mathematics education in Peru has faced persistent challenges related to low student engagement and motivation, leading to poor learning outcomes. Gamification—the integration of game-like elements such as rewards, challenges, and real-time feedback into educational settings—has emerged as a promising approach to enhance student participation and improve mathematical proficiency. This study explores the implementation of gamification in Peruvian mathematics classrooms, analyzing digital and non-digital gamification strategies, teacher-driven initiatives, and case studies of successful classroom applications. The research further evaluates student engagement metrics, comparing gamified and traditional learning environments, and examines the barriers to widespread gamification adoption, including limited technology access, teacher training gaps, and the risk of extrinsic motivation dependency. Additionally, the study discusses future prospects for gamification in Peru, highlighting the role of educational policy, AI-driven adaptive learning, and curriculum integration in ensuring the long-term sustainability of gamified mathematics instruction. The findings suggest that gamification has the potential to significantly improve student motivation, participation rates, and mathematical performance, provided that key implementation challenges are addressed through targeted educational reforms and technological advancements.

Dados da obra

Tipo
Artigo
Periódico
Research and Advances in Education, v. 4, n. 2, p. 7-14
Ano
2025 (2025-02-01)
Idioma
en
Palavras-chave
gamification; student engagement; mathematics education; student motivation; extrinsic motivation; digital gamification; teacher professional development; technology access barriers; adaptive learning; education policy; Peru
Temas
Currículo, Formação de Professores de Matemática
DOI
10.56397/rae.2025.02.02
ISSN
2788-7057
Acesso
Download disponível
Fontes
OpenAlex
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
LÓPEZ, R. Manrique. How Gamification Enhances Student Engagement in Mathematics Education in Peru. Research and Advances in Education, v. 4, n. 2, p. 7-14, 2025. DOI: https://doi.org/10.56397/rae.2025.02.02.

APA

López, R. M. (2025). How Gamification Enhances Student Engagement in Mathematics Education in Peru. Research and Advances in Education, 4(2), 7-14. https://doi.org/10.56397/rae.2025.02.02

BibTeX
@article{lopez2025,
  author = {López, R. Manrique},
  title = {How Gamification Enhances Student Engagement in Mathematics Education in Peru},
  year = {2025},
  journal = {Research and Advances in Education},
  volume = {4},
  number = {2},
  pages = {7-14},
  doi = {10.56397/rae.2025.02.02},
  language = {en}
}
RIS
TY  - JOUR
AU  - López, R. Manrique
TI  - How Gamification Enhances Student Engagement in Mathematics Education in Peru
PY  - 2025
JO  - Research and Advances in Education
VL  - 4
IS  - 2
SP  - 7
EP  - 14
DO  - 10.56397/rae.2025.02.02
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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