Self-directed learning through gamification of mathematics lessons: Literature review and a framework for enactment

Artigo2024

Eythan Tzeng Junn ONG; Tin Lam TOH

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Resumo

Gamification, or the use of game-like elements for classroom instruction, has been the subject of study by educators. Currently there are no frameworks for enacting gamification in the mathematics classroom. In this paper, we propose a framework for facilitating Mathematics teachers to implement gamification in classrooms. Through gamification, we target to nurture self-directed learners of Mathematics. Our proposed framework is based on a systematic literature review conducted by the researchers. In our proposal, we map the use of various elements of gamification at each phase of learning through to Merrill’s First Principles of Instruction and van Hiele’s Model of Geometric Thinking. An exemplar of a lesson on geometry with the use of the framework is also presented.

Dados da obra

Tipo
Artigo
Periódico
Journal of Research and Advances in Mathematics Education, p. 205-221
Editora
Universitas Muhammadiyah Surakarta
Ano
2024 (2024-10)
Idioma
en
Palavras-chave
gamification; merrill’s first principles of instruction; van hiele’s model; school geometry
Temas
Geometria
DOI
10.23917/jramathedu.v9i4.4729
ISSN
2503-3697
Acesso
Acesso aberto
Fontes
DOAJ — Directory of Open Access Journals
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
ONG, Eythan Tzeng Junn; TOH, Tin Lam. Self-directed learning through gamification of mathematics lessons: Literature review and a framework for enactment. Journal of Research and Advances in Mathematics Education, p. 205-221, 2024. DOI: https://doi.org/10.23917/jramathedu.v9i4.4729.

APA

ONG, E. T. J., & TOH, T. L. (2024). Self-directed learning through gamification of mathematics lessons: Literature review and a framework for enactment. Journal of Research and Advances in Mathematics Education, 205-221. https://doi.org/10.23917/jramathedu.v9i4.4729

BibTeX
@article{ong2024,
  author = {ONG, Eythan Tzeng Junn and TOH, Tin Lam},
  title = {Self-directed learning through gamification of mathematics lessons: Literature review and a framework for enactment},
  year = {2024},
  journal = {Journal of Research and Advances in Mathematics Education},
  pages = {205-221},
  publisher = {Universitas Muhammadiyah Surakarta},
  doi = {10.23917/jramathedu.v9i4.4729},
  language = {en}
}
RIS
TY  - JOUR
AU  - ONG, Eythan Tzeng Junn
AU  - TOH, Tin Lam
TI  - Self-directed learning through gamification of mathematics lessons: Literature review and a framework for enactment
PY  - 2024
JO  - Journal of Research and Advances in Mathematics Education
SP  - 205
EP  - 221
DO  - 10.23917/jramathedu.v9i4.4729
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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