Self-directed learning through gamification of mathematics lessons: Literature review and a framework for enactment
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Resumo
Gamification, or the use of game-like elements for classroom instruction, has been the subject of study by educators. Currently there are no frameworks for enacting gamification in the mathematics classroom. In this paper, we propose a framework for facilitating Mathematics teachers to implement gamification in classrooms. Through gamification, we target to nurture self-directed learners of Mathematics. Our proposed framework is based on a systematic literature review conducted by the researchers. In our proposal, we map the use of various elements of gamification at each phase of learning through to Merrill’s First Principles of Instruction and van Hiele’s Model of Geometric Thinking. An exemplar of a lesson on geometry with the use of the framework is also presented.
Dados da obra
- Tipo
- Artigo
- Periódico
- Journal of Research and Advances in Mathematics Education, p. 205-221
- Editora
- Universitas Muhammadiyah Surakarta
- Ano
- 2024 (2024-10)
- Idioma
- en
- Palavras-chave
- gamification; merrill’s first principles of instruction; van hiele’s model; school geometry
- Temas
- Geometria
- DOI
- 10.23917/jramathedu.v9i4.4729
- ISSN
- 2503-3697
- Acesso
- Acesso aberto
- Fontes
- DOAJ — Directory of Open Access Journals
- Na Biblioteca desde
- 01/10/2026 · verificada em 03/10/2026
Como citar
ABNT
ONG, Eythan Tzeng Junn; TOH, Tin Lam. Self-directed learning through gamification of mathematics lessons: Literature review and a framework for enactment. Journal of Research and Advances in Mathematics Education, p. 205-221, 2024. DOI: https://doi.org/10.23917/jramathedu.v9i4.4729.
APA
ONG, E. T. J., & TOH, T. L. (2024). Self-directed learning through gamification of mathematics lessons: Literature review and a framework for enactment. Journal of Research and Advances in Mathematics Education, 205-221. https://doi.org/10.23917/jramathedu.v9i4.4729
BibTeX
@article{ong2024,
author = {ONG, Eythan Tzeng Junn and TOH, Tin Lam},
title = {Self-directed learning through gamification of mathematics lessons: Literature review and a framework for enactment},
year = {2024},
journal = {Journal of Research and Advances in Mathematics Education},
pages = {205-221},
publisher = {Universitas Muhammadiyah Surakarta},
doi = {10.23917/jramathedu.v9i4.4729},
language = {en}
}RIS
TY - JOUR AU - ONG, Eythan Tzeng Junn AU - TOH, Tin Lam TI - Self-directed learning through gamification of mathematics lessons: Literature review and a framework for enactment PY - 2024 JO - Journal of Research and Advances in Mathematics Education SP - 205 EP - 221 DO - 10.23917/jramathedu.v9i4.4729 LA - en ER -
Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS
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