THE DEVELOPMENT OF AN ANDROID-BASED ETHNOMATHEMATICS PUZZLE GAME MEDIA ON FLAT-BUILT GEOMETRY MATERIAL

Artigo2026

Hidayatulloh Hidayatulloh ORCID; Johanes Sapri ORCID; Agus Susanta ORCID; Sudarwan Danim ORCID; Endang Widi Winarni ORCID

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Resumo

The use of ethnomathematics puzzle games as a means of educational mathematics learning that is implemented in learning not only conveys material, but can also raise potential and culture. One of the materials implemented in the ethnomathematics puzzle game is flat geometric shapes. This research aims to develop learning media for an Android-based ethnomathematics puzzle game on flat geometric material. The method used is research and development with a 4-D development model. This research was conducted at a public junior high school in Pesawaran Regency, Lampung with a total of 183 subjects. Data collection techniques use observation, interviews and tests. Data analysis used in this research uses descriptive analysis. Based on the data analysis carried out, the average product validation score for media experts was 81.0 and material experts 81.0 in the valid category. The product developed is also relatively practical, the average score of 44.5 is in the very good category. The product developed was measured using posttest and pretest scores in the experimental class and control class with an average score of 58.92 for the experimental class and 9.40 for the control class based on N-Gain Score analysis, so the ethnomathematics puzzle game is quite effective for learning.

Dados da obra

Tipo
Artigo
Periódico
Aksioma: Jurnal Program Studi Pendidikan Matematika, v. 15, n. 1, p. 14-26
Editora
Universitas Muhammadiyah Metro
Ano
2026 (2026-03)
Idioma
id
Palavras-chave
ethnomathematics puzzle game, flat geometry, middle school students.; ethnomathematics; puzzle games; Android-based learning media; plane geometry; mathematics learning media; junior high school mathematics; educational game development
Temas
Etnomatemática, Geometria
DOI
10.24127/ajpm.v15i1.9531
ISSN
2089-8703, 2442-5419
Licença
cc-by
Acesso
Acesso aberto
Fontes
DOAJ — Directory of Open Access Journals; OpenAlex
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
HIDAYATULLOH, Hidayatulloh et al.. THE DEVELOPMENT OF AN ANDROID-BASED ETHNOMATHEMATICS PUZZLE GAME MEDIA ON FLAT-BUILT GEOMETRY MATERIAL. Aksioma: Jurnal Program Studi Pendidikan Matematika, v. 15, n. 1, p. 14-26, 2026. DOI: https://doi.org/10.24127/ajpm.v15i1.9531.

APA

Hidayatulloh, H., Sapri, J., Susanta, A., Danim, S., & Winarni, E. W. (2026). THE DEVELOPMENT OF AN ANDROID-BASED ETHNOMATHEMATICS PUZZLE GAME MEDIA ON FLAT-BUILT GEOMETRY MATERIAL. Aksioma: Jurnal Program Studi Pendidikan Matematika, 15(1), 14-26. https://doi.org/10.24127/ajpm.v15i1.9531

BibTeX
@article{hidayatulloh2026,
  author = {Hidayatulloh, Hidayatulloh and Sapri, Johanes and Susanta, Agus and Danim, Sudarwan and Winarni, Endang Widi},
  title = {THE DEVELOPMENT OF AN ANDROID-BASED ETHNOMATHEMATICS PUZZLE GAME MEDIA ON FLAT-BUILT GEOMETRY MATERIAL},
  year = {2026},
  journal = {Aksioma: Jurnal Program Studi Pendidikan Matematika},
  volume = {15},
  number = {1},
  pages = {14-26},
  publisher = {Universitas Muhammadiyah Metro},
  doi = {10.24127/ajpm.v15i1.9531},
  language = {id}
}
RIS
TY  - JOUR
AU  - Hidayatulloh, Hidayatulloh
AU  - Sapri, Johanes
AU  - Susanta, Agus
AU  - Danim, Sudarwan
AU  - Winarni, Endang Widi
TI  - THE DEVELOPMENT OF AN ANDROID-BASED ETHNOMATHEMATICS PUZZLE GAME MEDIA ON FLAT-BUILT GEOMETRY MATERIAL
PY  - 2026
JO  - Aksioma: Jurnal Program Studi Pendidikan Matematika
VL  - 15
IS  - 1
SP  - 14
EP  - 26
DO  - 10.24127/ajpm.v15i1.9531
LA  - id
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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