THE DEVELOPMENT OF AN ANDROID-BASED ETHNOMATHEMATICS PUZZLE GAME MEDIA ON FLAT-BUILT GEOMETRY MATERIAL
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Resumo
The use of ethnomathematics puzzle games as a means of educational mathematics learning that is implemented in learning not only conveys material, but can also raise potential and culture. One of the materials implemented in the ethnomathematics puzzle game is flat geometric shapes. This research aims to develop learning media for an Android-based ethnomathematics puzzle game on flat geometric material. The method used is research and development with a 4-D development model. This research was conducted at a public junior high school in Pesawaran Regency, Lampung with a total of 183 subjects. Data collection techniques use observation, interviews and tests. Data analysis used in this research uses descriptive analysis. Based on the data analysis carried out, the average product validation score for media experts was 81.0 and material experts 81.0 in the valid category. The product developed is also relatively practical, the average score of 44.5 is in the very good category. The product developed was measured using posttest and pretest scores in the experimental class and control class with an average score of 58.92 for the experimental class and 9.40 for the control class based on N-Gain Score analysis, so the ethnomathematics puzzle game is quite effective for learning.
Dados da obra
- Tipo
- Artigo
- Periódico
- Aksioma: Jurnal Program Studi Pendidikan Matematika, v. 15, n. 1, p. 14-26
- Editora
- Universitas Muhammadiyah Metro
- Ano
- 2026 (2026-03)
- Idioma
- id
- Palavras-chave
- ethnomathematics puzzle game, flat geometry, middle school students.; ethnomathematics; puzzle games; Android-based learning media; plane geometry; mathematics learning media; junior high school mathematics; educational game development
- Temas
- Etnomatemática, Geometria
- DOI
- 10.24127/ajpm.v15i1.9531
- ISSN
- 2089-8703, 2442-5419
- Licença
- cc-by
- Acesso
- Acesso aberto
- Fontes
- DOAJ — Directory of Open Access Journals; OpenAlex
- Na Biblioteca desde
- 01/10/2026 · verificada em 03/10/2026
Como citar
ABNT
HIDAYATULLOH, Hidayatulloh et al.. THE DEVELOPMENT OF AN ANDROID-BASED ETHNOMATHEMATICS PUZZLE GAME MEDIA ON FLAT-BUILT GEOMETRY MATERIAL. Aksioma: Jurnal Program Studi Pendidikan Matematika, v. 15, n. 1, p. 14-26, 2026. DOI: https://doi.org/10.24127/ajpm.v15i1.9531.
APA
Hidayatulloh, H., Sapri, J., Susanta, A., Danim, S., & Winarni, E. W. (2026). THE DEVELOPMENT OF AN ANDROID-BASED ETHNOMATHEMATICS PUZZLE GAME MEDIA ON FLAT-BUILT GEOMETRY MATERIAL. Aksioma: Jurnal Program Studi Pendidikan Matematika, 15(1), 14-26. https://doi.org/10.24127/ajpm.v15i1.9531
BibTeX
@article{hidayatulloh2026,
author = {Hidayatulloh, Hidayatulloh and Sapri, Johanes and Susanta, Agus and Danim, Sudarwan and Winarni, Endang Widi},
title = {THE DEVELOPMENT OF AN ANDROID-BASED ETHNOMATHEMATICS PUZZLE GAME MEDIA ON FLAT-BUILT GEOMETRY MATERIAL},
year = {2026},
journal = {Aksioma: Jurnal Program Studi Pendidikan Matematika},
volume = {15},
number = {1},
pages = {14-26},
publisher = {Universitas Muhammadiyah Metro},
doi = {10.24127/ajpm.v15i1.9531},
language = {id}
}RIS
TY - JOUR AU - Hidayatulloh, Hidayatulloh AU - Sapri, Johanes AU - Susanta, Agus AU - Danim, Sudarwan AU - Winarni, Endang Widi TI - THE DEVELOPMENT OF AN ANDROID-BASED ETHNOMATHEMATICS PUZZLE GAME MEDIA ON FLAT-BUILT GEOMETRY MATERIAL PY - 2026 JO - Aksioma: Jurnal Program Studi Pendidikan Matematika VL - 15 IS - 1 SP - 14 EP - 26 DO - 10.24127/ajpm.v15i1.9531 LA - id ER -
Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS
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