The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game

Artigo2021

Padhila Angraini; Rully Charitas Indra Prahmana; Masitah Shahrill

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Resumo

Geometry is one of the essential mathematics materials, such as square and rectangle. However, most elementary school students experience difficulty in understanding it due to the abstractness of the geometric material. Furthermore, teachers teaching in the remote areas of Indonesia still encounter problems exploring this abstract material to make students understand caused by the limited learning resources. On the other hand, students in remote areas are familiar with traditional games, such as Macanan. Hence, the objective of this study is to design learning activities utilizing Macanan game in assisting students understand the concept of the perimeter and area of squares and rectangles for fourth-grade students. A design research approach was implemented and performed at one of the elementary schools in Jambi, Indonesia. The research results presented that Macanan could be a context for a starting point in this learning design of both square and rectangular learning. Employing this context, it would be fun, enjoyable, and easy to understand the perimeter and area of squares and rectangles for students. This game could be a context for teachers in remote areas in teaching geometry and be a reference for identifying other contexts which can make mathematics learning easy in remote areas.

Dados da obra

Tipo
Artigo
Periódico
Southeast Asian Mathematics Education Journal, v. 11, n. 2, p. 119-140
Editora
SEAMEO Regional Centre for QITEP in Mathematics
Ano
2021 (2021-12)
Idioma
en
Palavras-chave
design research; indonesian traditional games; square and rectangle; ethnomathematics
Temas
Etnomatemática, Geometria
DOI
10.46517/seamej.v11i2.129
ISSN
2089-4716, 2721-8546
Acesso
Acesso aberto
Fontes
DOAJ — Directory of Open Access Journals
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
ANGRAINI, Padhila; PRAHMANA, Rully Charitas Indra; SHAHRILL, Masitah. The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game. Southeast Asian Mathematics Education Journal, v. 11, n. 2, p. 119-140, 2021. DOI: https://doi.org/10.46517/seamej.v11i2.129.

APA

Angraini, P., Prahmana, R. C. I., & Shahrill, M. (2021). The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game. Southeast Asian Mathematics Education Journal, 11(2), 119-140. https://doi.org/10.46517/seamej.v11i2.129

BibTeX
@article{angraini2021,
  author = {Angraini, Padhila and Prahmana, Rully Charitas Indra and Shahrill, Masitah},
  title = {The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game},
  year = {2021},
  journal = {Southeast Asian Mathematics Education Journal},
  volume = {11},
  number = {2},
  pages = {119-140},
  publisher = {SEAMEO Regional Centre for QITEP in Mathematics},
  doi = {10.46517/seamej.v11i2.129},
  language = {en}
}
RIS
TY  - JOUR
AU  - Angraini, Padhila
AU  - Prahmana, Rully Charitas Indra
AU  - Shahrill, Masitah
TI  - The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game
PY  - 2021
JO  - Southeast Asian Mathematics Education Journal
VL  - 11
IS  - 2
SP  - 119
EP  - 140
DO  - 10.46517/seamej.v11i2.129
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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