Interactive Multimedia Technology for Geometry Learning: Integrating Ethnomathematics and Mobile Learning
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Resumo
Purpose of the study: The study aims to develop and evaluate mobile learning media based on ethnomathematics, using Articulate Storyline integrated with a problem-based learning model, to support interactive, contextual and meaningful geometry learning for junior secondary school students. Methodology: A research and development approach was employed using the ADDIE model. Participants consisted of 38 junior secondary school students involved in small- and large-scale trials. Data were collected through expert validation sheets, questionnaires and implementation evaluations. These were analysed using descriptive statistics, supported by percentage categories and triangulation from expert, teacher and student responses. Main Findings: The developed mobile learning media were categorised as highly valid by experts in the field of media, subject matter and language. Implementation results indicate that the media is practical and well accepted by users. The findings also demonstrate its potential to support students' conceptual understanding of geometry and to enhance their interest in learning it through interactive multimedia features and culturally contextualised content from East Nusa Tenggara. Novelty/Originality of this study: This study contributes to the field by integrating ethnomathematics, mobile learning and problem-based learning within a single instructional design using Articulate Storyline. Unlike previous studies that examined these approaches separately, this study emphasises the contextualisation of geometry concepts through local cultural elements, providing a culturally responsive, technology-enhanced learning approach.
Dados da obra
- Tipo
- Artigo
- Periódico
- Journal of Educational Technology and Learning Creativity, v. 4, n. 1, p. 205-220
- Ano
- 2026 (2026-06-15)
- Palavras-chave
- ethnomathematics; mobile learning; geometry learning; Articulate Storyline; problem-based learning; interactive multimedia; junior high school students; East Nusa Tenggara; culturally responsive teaching; instructional media development
- Temas
- Etnomatemática, Geometria
- DOI
- 10.37251/jetlc.v4i1.2790
- ISSN
- 3021-7865, 3025-3888
- Licença
- cc-by
- Acesso
- Download disponível
- Fontes
- OpenAlex
- Na Biblioteca desde
- 01/10/2026 · verificada em 03/10/2026
Como citar
ABNT
MAURE, Osniman Paulina; JENAHUT, Konradus Silvester; NINGSI, Gabariela Purnama. Interactive Multimedia Technology for Geometry Learning: Integrating Ethnomathematics and Mobile Learning. Journal of Educational Technology and Learning Creativity, v. 4, n. 1, p. 205-220, 2026. DOI: https://doi.org/10.37251/jetlc.v4i1.2790.
APA
Maure, O. P., Jenahut, K. S., & Ningsi, G. P. (2026). Interactive Multimedia Technology for Geometry Learning: Integrating Ethnomathematics and Mobile Learning. Journal of Educational Technology and Learning Creativity, 4(1), 205-220. https://doi.org/10.37251/jetlc.v4i1.2790
BibTeX
@article{maure2026,
author = {Maure, Osniman Paulina and Jenahut, Konradus Silvester and Ningsi, Gabariela Purnama},
title = {Interactive Multimedia Technology for Geometry Learning: Integrating Ethnomathematics and Mobile Learning},
year = {2026},
journal = {Journal of Educational Technology and Learning Creativity},
volume = {4},
number = {1},
pages = {205-220},
doi = {10.37251/jetlc.v4i1.2790}
}RIS
TY - JOUR AU - Maure, Osniman Paulina AU - Jenahut, Konradus Silvester AU - Ningsi, Gabariela Purnama TI - Interactive Multimedia Technology for Geometry Learning: Integrating Ethnomathematics and Mobile Learning PY - 2026 JO - Journal of Educational Technology and Learning Creativity VL - 4 IS - 1 SP - 205 EP - 220 DO - 10.37251/jetlc.v4i1.2790 ER -
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