The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education

Artigo2024

Maryana Maryana; Chandra Halim; Hanifatul Rahmi

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Resumo

This study investigates the impact of gamification on student engagement, learning outcomes, and attitudes towards mathematics in middle school education. Utilizing a quasi-experimental design, 200 students were divided into an experimental group, which engaged with a gamified learning platform, and a control group, which followed a traditional curriculum. Pre-test and post-test measures of engagement, academic performance, and attitudes were collected using the Student Engagement Scale (SES), Mathematics Achievement Test (MAT), and Mathematics Attitude Inventory (MAI). The results indicated significant improvements in the experimental group's engagement levels, academic performance, and attitudes towards mathematics compared to the control group. These findings suggest that gamification can effectively enhance educational experiences and outcomes in mathematics by making learning more interactive and motivating. The study underscores the potential of gamification as a valuable pedagogical tool in mathematics education, though further research is recommended to explore its long-term effects and broader applicability.

Dados da obra

Tipo
Artigo
Periódico
International Journal of Business Law and Education, v. 5, n. 2, p. 1697-1608
Ano
2024 (2024-06-11)
Idioma
en
Palavras-chave
gamification; student engagement; mathematics achievement; attitudes towards mathematics; junior high school mathematics; gamified learning platform; academic performance; educational technology
Temas
Currículo
DOI
10.56442/ijble.v5i2.682
ISSN
2747-139X
Licença
cc-by-nc-sa
Acesso
Acesso aberto
Fontes
OpenAlex
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
MARYANA, Maryana; HALIM, Chandra; RAHMI, Hanifatul. The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education. International Journal of Business Law and Education, v. 5, n. 2, p. 1697-1608, 2024. DOI: https://doi.org/10.56442/ijble.v5i2.682.

APA

Maryana, M., Halim, C., & Rahmi, H. (2024). The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education. International Journal of Business Law and Education, 5(2), 1697-1608. https://doi.org/10.56442/ijble.v5i2.682

BibTeX
@article{maryana2024,
  author = {Maryana, Maryana and Halim, Chandra and Rahmi, Hanifatul},
  title = {The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education},
  year = {2024},
  journal = {International Journal of Business Law and Education},
  volume = {5},
  number = {2},
  pages = {1697-1608},
  doi = {10.56442/ijble.v5i2.682},
  language = {en}
}
RIS
TY  - JOUR
AU  - Maryana, Maryana
AU  - Halim, Chandra
AU  - Rahmi, Hanifatul
TI  - The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education
PY  - 2024
JO  - International Journal of Business Law and Education
VL  - 5
IS  - 2
SP  - 1697
EP  - 1608
DO  - 10.56442/ijble.v5i2.682
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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