Transformation of Mathematics Learning Through a Combination of Gamification and Ethnomathematics Approach

Artigo2024

Sinta Dameria Simanjuntak ORCID; KMS Muhammad Amin Fauzi; Mukhtar Mukhtar ORCID; Israil Sitepu ORCID

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Resumo

This research examines the transformation of mathematics learning through the combination of gamification and the ethnomathematics approach using the literature study method. In an effort to enhance student engagement and understanding, the combination of these two approaches offers significant potential in creating a more engaging and culturally relevant learning experience. Through the analysis of various literature sources, this research explores the concepts, strategies, and best practices that have been implemented in the context of mathematics education. The research findings indicate that gamification can enhance student motivation with game elements, while ethnomathematics enriches learning with local cultural contexts. However, this research also identifies the challenges faced, such as the limited training for educators, resistance to pedagogical changes, and the need for resources that support effective implementation. These findings provide valuable insights for educators, curriculum developers, and researchers in designing innovative and contextual learning approaches, as well as opening up opportunities for further research in the field of mathematics education.

Dados da obra

Tipo
Artigo
Periódico
Electronic Journal of Education, Social Economics and Technology, v. 5, n. 2, p. 322-328
Editora
SAINTIS Publishing
Ano
2024 (2024-10-30)
Idioma
en
Palavras-chave
gamification; ethnomathematics; mathematics learning; student engagement; student motivation; culturally relevant learning; teacher professional development; resistance to pedagogical change; game-based learning
Temas
Currículo, Etnomatemática, Formação de Professores de Matemática
DOI
10.33122/ejeset.v5i2.165
ISSN
2723-6250
Licença
https://creativecommons.org/licenses/by-sa/4.0
Acesso
Download disponível
Fontes
Crossref; OpenAlex
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
SIMANJUNTAK, Sinta Dameria et al.. Transformation of Mathematics Learning Through a Combination of Gamification and Ethnomathematics Approach. Electronic Journal of Education, Social Economics and Technology, v. 5, n. 2, p. 322-328, 2024. DOI: https://doi.org/10.33122/ejeset.v5i2.165.

APA

Simanjuntak, S. D., Fauzi, K. M. A., Mukhtar, M., & Sitepu, I. (2024). Transformation of Mathematics Learning Through a Combination of Gamification and Ethnomathematics Approach. Electronic Journal of Education, Social Economics and Technology, 5(2), 322-328. https://doi.org/10.33122/ejeset.v5i2.165

BibTeX
@article{simanjuntak2024,
  author = {Simanjuntak, Sinta Dameria and Fauzi, KMS Muhammad Amin and Mukhtar, Mukhtar and Sitepu, Israil},
  title = {Transformation of Mathematics Learning Through a Combination of Gamification and Ethnomathematics Approach},
  year = {2024},
  journal = {Electronic Journal of Education, Social Economics and Technology},
  volume = {5},
  number = {2},
  pages = {322-328},
  publisher = {SAINTIS Publishing},
  doi = {10.33122/ejeset.v5i2.165},
  language = {en}
}
RIS
TY  - JOUR
AU  - Simanjuntak, Sinta Dameria
AU  - Fauzi, KMS Muhammad Amin
AU  - Mukhtar, Mukhtar
AU  - Sitepu, Israil
TI  - Transformation of Mathematics Learning Through a Combination of Gamification and Ethnomathematics Approach
PY  - 2024
JO  - Electronic Journal of Education, Social Economics and Technology
VL  - 5
IS  - 2
SP  - 322
EP  - 328
DO  - 10.33122/ejeset.v5i2.165
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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