Developing ethnomathematics-based digital quizzes with gamification on the blooket platform

Artigo2025

Ratnah Kurniati ORCID; Michael Inuhan ORCID; John Nandito Lekitoo ORCID; Fenty Madelin Madubun; Arche Febry Bonara; Jafrandi Jonsen Reiwuty; Novania Sawo

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Resumo

This study describes the development of an ethnomathematics-based digital quiz combined with a cultural context that was developed by applying the 4D methods of instruction (Define, Design, Develop, Disseminate). Focusing on the concept of number patterns, the quiz integrates local cultural elements from 3T regions such as weaving motifs, ceremonial structures, and traditional rituals to enhance relevance and engagement. The quiz items were designed to suit the Blooket platform, emphasizing short narratives, age-appropriate cognitive levels, and engaging gamification features that promote active learning. Validation results confirmed that the quiz items were content-valid, instructionally effective, and practical for classroom use. Limited trials demonstrated that the media significantly increased student motivation and engagement, particularly when mathematical concepts were presented through culturally familiar formats. Feedback from teachers and students indicated that the quiz holds promise as an inclusive and adaptive formative assessment tool, responsive to the realities of education in remote areas. The study recommends expanding the media to include a broader range of mathematical topics and cultural representations from across Indonesia. Integration with complementary learning resources such as thematic modules or game-based activity sheets, may further enhance its function as both an evaluation tool and a medium for independent, enjoyable learning. To ensure successful implementation, targeted teacher training in gamification strategies is essential, especially in schools with limited digital access.

Dados da obra

Tipo
Artigo
Periódico
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika, v. 11, n. 2, p. 292-306
Editora
Universitas Nusantara PGRI Kediri
Ano
2025 (2025-11-30)
Idioma
en
Palavras-chave
ethnomathematics; gamification; blooket; digital quiz; 3t education; online quizzes; number patterns; 3T regions; weaving motifs; traditional rituals; local cultural context; formative assessment; student motivation; teacher professional development; distance education
Temas
Avaliação, Etnomatemática, Formação de Professores de Matemática, Tecnologias Digitais
DOI
10.29407/jmen.v11i2.27280
ISSN
2580-9210, 2459-9735
Licença
https://creativecommons.org/licenses/by/4.0
Acesso
Acesso aberto
Fontes
Crossref; DOAJ — Directory of Open Access Journals; OpenAlex
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
KURNIATI, Ratnah et al.. Developing ethnomathematics-based digital quizzes with gamification on the blooket platform. Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika, v. 11, n. 2, p. 292-306, 2025. DOI: https://doi.org/10.29407/jmen.v11i2.27280.

APA

Kurniati, R., Inuhan, M., Lekitoo, J. N., Madubun, F. M., Bonara, A. F., Reiwuty, J. J., & Sawo, N. (2025). Developing ethnomathematics-based digital quizzes with gamification on the blooket platform. Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika, 11(2), 292-306. https://doi.org/10.29407/jmen.v11i2.27280

BibTeX
@article{kurniati2025,
  author = {Kurniati, Ratnah and Inuhan, Michael and Lekitoo, John Nandito and Madubun, Fenty Madelin and Bonara, Arche Febry and Reiwuty, Jafrandi Jonsen and Sawo, Novania},
  title = {Developing ethnomathematics-based digital quizzes with gamification on the blooket platform},
  year = {2025},
  journal = {Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika},
  volume = {11},
  number = {2},
  pages = {292-306},
  publisher = {Universitas Nusantara PGRI Kediri},
  doi = {10.29407/jmen.v11i2.27280},
  language = {en}
}
RIS
TY  - JOUR
AU  - Kurniati, Ratnah
AU  - Inuhan, Michael
AU  - Lekitoo, John Nandito
AU  - Madubun, Fenty Madelin
AU  - Bonara, Arche Febry
AU  - Reiwuty, Jafrandi Jonsen
AU  - Sawo, Novania
TI  - Developing ethnomathematics-based digital quizzes with gamification on the blooket platform
PY  - 2025
JO  - Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika
VL  - 11
IS  - 2
SP  - 292
EP  - 306
DO  - 10.29407/jmen.v11i2.27280
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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