Student Creativity in Developing Interactive Multimedia Using Kodular for Junior High School Mathematics Learning
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Resumo
This research is qualitative research that aimed to investigate the results of the development of learning media by students to improve school students' creative performance and students' creative thinking using the Kodular application. This study focuses on the problem of the lack of learning media at the junior high school level which is used as a means of independent learning for students at home. The subject was a class of The Department of Mathematics Education. The research subjects were 41 students in the department of mathematics education. data were taken using observation and documentation techniques that were adapted to mathematical creative thinking indicators. Interactive multimedia developed by students in the form of mathematical material presented in text form, containing equations, screenshots of graphics from the Desmos application, and video explanations of the material. Furthermore, practice questions and post-tests are presented using the help of Google Form, Quizziz, and Liveworksheets so that users get a direct response to the answers to the questions so that they meet the interactive characteristics of the learning media. The results obtained are 41 students are able to develop interactive multimedia that is run through an android application in junior high school mathematics learning. Creative thinking skills are achieved by using the dimensions of fluency, flexibility, and originality. This is achieved from media development carried out by students The creative performance of students reaches the usefulness dimension but has not been able to reach the novelty of the interactive multimedia that has been developed.
Dados da obra
- Tipo
- Artigo
- Periódico
- MEJ (Mathematics Education Journal), v. 8, n. 1, p. 67-80
- Editora
- Universitas Muhammadiyah Malang
- Ano
- 2024 (2024-03)
- Idioma
- en
- Temas
- Álgebra
- DOI
- 10.22219/mej.v8i1.32627
- ISSN
- 2579-5260, 2579-5724
- Acesso
- Acesso aberto
- Fontes
- DOAJ — Directory of Open Access Journals
- Na Biblioteca desde
- 01/10/2026 · verificada em 03/10/2026
Como citar
ABNT
UMMAH, Siti Khoiruli; AZMI, Rizal Dian. Student Creativity in Developing Interactive Multimedia Using Kodular for Junior High School Mathematics Learning. MEJ (Mathematics Education Journal), v. 8, n. 1, p. 67-80, 2024. DOI: https://doi.org/10.22219/mej.v8i1.32627.
APA
Ummah, S. K., & Azmi, R. D. (2024). Student Creativity in Developing Interactive Multimedia Using Kodular for Junior High School Mathematics Learning. MEJ (Mathematics Education Journal), 8(1), 67-80. https://doi.org/10.22219/mej.v8i1.32627
BibTeX
@article{ummah2024,
author = {Ummah, Siti Khoiruli and Azmi, Rizal Dian},
title = {Student Creativity in Developing Interactive Multimedia Using Kodular for Junior High School Mathematics Learning},
year = {2024},
journal = {MEJ (Mathematics Education Journal)},
volume = {8},
number = {1},
pages = {67-80},
publisher = {Universitas Muhammadiyah Malang},
doi = {10.22219/mej.v8i1.32627},
language = {en}
}RIS
TY - JOUR AU - Ummah, Siti Khoiruli AU - Azmi, Rizal Dian TI - Student Creativity in Developing Interactive Multimedia Using Kodular for Junior High School Mathematics Learning PY - 2024 JO - MEJ (Mathematics Education Journal) VL - 8 IS - 1 SP - 67 EP - 80 DO - 10.22219/mej.v8i1.32627 LA - en ER -
Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS
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