Creative Thinking Ability for Each Self-Efficacy Level on Challenge-Based on Ethnomathematics Learning Class with AR-Comic Book

Artigo2026

Adi Satrio Ardiansyah; Annisa Wulandar

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Resumo

The development of creative thinking has emerged as a central objective in contemporary mathematics education, reflecting the need to cultivate higher-order cognitive competencies essential for twenty-first-century learning. While ethnomathematics provides culturally situated contexts that enhance the relevance and meaning of mathematical concepts, augmented reality (AR) offers advanced visualization and engagement opportunities that enrich learning experiences. Nevertheless, empirical investigations that integrate challenge-based learning, ethnomathematics, and AR-assisted media remain scarce. Moreover, limited attention has been given to understanding how students' self-efficacy influences creative thinking within such an integrative pedagogical framework. This study seeks to evaluate the pedagogical quality of a challenge-based ethnomathematics model supported by an Augmented Reality Comic Book in fostering students' creative thinking abilities. Specifically, it examines the effect of self-efficacy on creative thinking performance within this model and characterizes students' creative thinking profiles across different self-efficacy levels. A mixed-methods design employing a concurrent embedded strategy was implemented. Data were collected through creative thinking assessments, self-efficacy questionnaires, classroom observations, and semi-structured interviews. Quantitative data were analyzed using inferential statistical techniques, while qualitative data underwent systematic analysis through data reduction, display, conclusion drawing, and triangulation procedures. The findings indicate that the proposed instructional model satisfies established quality criteria. Students' self-efficacy accounts for 52.1% of the variance in creative thinking, with higher self-efficacy levels associated with stronger manifestations of fluency, flexibility, and originality. These results provide empirical evidence for the efficacy of culturally grounded, technology-enhanced challenge-based learning in strengthening students' creative mathematical competencies and advancing contemporary pedagogical practice.

Dados da obra

Tipo
Artigo
Periódico
Journal on Mathematics Education
Ano
2026
Idioma
en
Palavras-chave
Creative Thinking; Mathematics Education; Ethnography; Mathematics; Computer Simulation; Simulated Environment; Physical Environment; Synthesis; Self Efficacy; Cartoons; Foreign Countries; Secondary School Students; Grade 8
Temas
Avaliação, Etnomatemática
ISSN
2087-8885
Acesso
Download disponível
Fontes
ERIC — Education Resources Information Center
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
ARDIANSYAH, Adi Satrio; WULANDAR, Annisa. Creative Thinking Ability for Each Self-Efficacy Level on Challenge-Based on Ethnomathematics Learning Class with AR-Comic Book. Journal on Mathematics Education, 2026. Disponível em: https://eric.ed.gov/?id=EJ1515349. Acesso em: 5 nov. 2026.

APA

Ardiansyah, A. S., & Wulandar, A. (2026). Creative Thinking Ability for Each Self-Efficacy Level on Challenge-Based on Ethnomathematics Learning Class with AR-Comic Book. Journal on Mathematics Education. https://eric.ed.gov/?id=EJ1515349

BibTeX
@article{ardiansyah2026,
  author = {Ardiansyah, Adi Satrio and Wulandar, Annisa},
  title = {Creative Thinking Ability for Each Self-Efficacy Level on Challenge-Based on Ethnomathematics Learning Class with AR-Comic Book},
  year = {2026},
  journal = {Journal on Mathematics Education},
  url = {https://eric.ed.gov/?id=EJ1515349},
  language = {en}
}
RIS
TY  - JOUR
AU  - Ardiansyah, Adi Satrio
AU  - Wulandar, Annisa
TI  - Creative Thinking Ability for Each Self-Efficacy Level on Challenge-Based on Ethnomathematics Learning Class with AR-Comic Book
PY  - 2026
JO  - Journal on Mathematics Education
UR  - https://eric.ed.gov/?id=EJ1515349
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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