Enhancing Mathematical Modeling and Ethnomathematics Learning Through Virtual Reality: A Case Study in Higher Education

Artigo2025

Satya Santika; Depi Ardian Nugraha; Mega Nur Prabawati

0 visualizações desta ficha 0 acessos ao texto completo Contagem real do Portal desde 25/09/2026; tráfego comum, sem testes; quem desativa o rastreamento no navegador não é contado.

Texto completo não localizado nas fontes consultadas. O registro é mantido pela pertinência.

Resumo

Penelitian ini menjawab kebutuhan inovasi dalam pembelajaran matematika dengan mengintegrasikan Virtual Reality (VR) pada mata kuliah Pemodelan Matematika dan Etnomatematika, sebuah terobosan yang membedakannya dari studi sejenis yang terbatas pada geometri. Berlandaskan teori konstruktivisme, pendekatan ini dirancang untuk menciptakan pengalaman belajar aktif yang meningkatkan keterlibatan, pemahaman konseptual, dan motivasi mahasiswa. Metode pengembangan 4D (Define, Design, Develop, Disseminate) digunakan dengan evaluasi melalui tes, survei (reliabilitas α=0,85), dan observasi. Hasil uji coba awal membuktikan efektivitas model ini, ditunjukkan oleh peningkatan signifikan dalam ketiga aspek tersebut. Konten VR yang dikembangkan telah memperoleh sertifikat HaKI, menjamin orisinalitasnya. Temuan penelitian ini tidak hanya menawarkan model integrasi teknologi imersif yang dapat diadopsi perguruan tinggi, tetapi juga merekomendasikan penelitian lanjutan dengan desain eksperimental dan evaluasi retensi pengetahuan jangka panjang untuk mendukung implementasi Kurikulum Merdeka Belajar secara lebih luas dan efektif. This study addresses the need for innovation in mathematics learning by integrating Virtual Reality (VR) into the Mathematical Modelling and Ethnomathematics courses, a breakthrough that distinguishes it from similar studies limited to geometry. Based on constructivist theory, this approach is designed to create an active learning experience that increases student engagement, conceptual understanding, and motivation. The 4D (Define, Design, Develop, Disseminate) development method was used with evaluation through tests, surveys (reliability α=0.85), and observations. Initial trial results proved the effectiveness of this model, as shown by significant improvements in all three aspects. The developed VR content has obtained an intellectual property rights certificate, guaranteeing its originality. The findings of this study not only offer an immersive technology integration model that universities can adopt but also recommend further research with experimental designs and long-term knowledge retention evaluations to support the broader and more effective implementation of the Merdeka Belajar Curriculum.

Dados da obra

Tipo
Artigo
Periódico
Mosharafa: Jurnal Pendidikan Matematika, v. 14, n. 1, p. 167-182
Editora
Institut Pendidikan Indonesia
Ano
2025 (2025-01-30)
Temas
Currículo, Etnomatemática, Geometria, Modelagem Matemática
DOI
10.31980/mosharafa.v14i1.2021
ISSN
2527-8827, 2086-4280
Licença
https://creativecommons.org/licenses/by-sa/4.0
Acesso
Metadados apenas
Fontes
Crossref
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
SANTIKA, Satya; NUGRAHA, Depi Ardian; PRABAWATI, Mega Nur. Enhancing Mathematical Modeling and Ethnomathematics Learning Through Virtual Reality: A Case Study in Higher Education. Mosharafa: Jurnal Pendidikan Matematika, v. 14, n. 1, p. 167-182, 2025. DOI: https://doi.org/10.31980/mosharafa.v14i1.2021.

APA

Santika, S., Nugraha, D. A., & Prabawati, M. N. (2025). Enhancing Mathematical Modeling and Ethnomathematics Learning Through Virtual Reality: A Case Study in Higher Education. Mosharafa: Jurnal Pendidikan Matematika, 14(1), 167-182. https://doi.org/10.31980/mosharafa.v14i1.2021

BibTeX
@article{santika2025,
  author = {Santika, Satya and Nugraha, Depi Ardian and Prabawati, Mega Nur},
  title = {Enhancing Mathematical Modeling and Ethnomathematics Learning Through Virtual Reality: A Case Study in Higher Education},
  year = {2025},
  journal = {Mosharafa: Jurnal Pendidikan Matematika},
  volume = {14},
  number = {1},
  pages = {167-182},
  publisher = {Institut Pendidikan Indonesia},
  doi = {10.31980/mosharafa.v14i1.2021}
}
RIS
TY  - JOUR
AU  - Santika, Satya
AU  - Nugraha, Depi Ardian
AU  - Prabawati, Mega Nur
TI  - Enhancing Mathematical Modeling and Ethnomathematics Learning Through Virtual Reality: A Case Study in Higher Education
PY  - 2025
JO  - Mosharafa: Jurnal Pendidikan Matematika
VL  - 14
IS  - 1
SP  - 167
EP  - 182
DO  - 10.31980/mosharafa.v14i1.2021
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

Obras relacionadas

Obras do acervo corrente com mais temas em comum.

Acessibilidade

As escolhas valem em todas as páginas internas e ficam só neste navegador. Atalho: tecla de acesso 5.

Perfis rápidos

Ajustes

Sobre a acessibilidade do Portal