An Exploratory Holistic Analysis of Digital Gamification in Mathematics Education

Artigo2021

Katibe Gizem Yig; Sezan Sezgin

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Resumo

This paper presents an explorative holistic analysis of digitally-constructed gamification processes in mathematics education. The main aim of this study is to identify the key issues, intentions and trends by examining peer-reviewed publications using a combination of social network analysis (SNA), computerized lexical analysis and content analysis. Research findings indicate that there is a growing trend in gamification in mathematics education (GIME) research. GIME is mostly employed in primary school level. It was also found that, numbers is the most gamified math topic. Another research finding reveals that the researchers mostly use gamification to improve mathematical problem-solving, math achievement and math performance apart from the motivation and engagement. According to SNA findings, the most strategic terms in GIME research are as follows; geometry, fractions, mobile-learning, gender-studies, human-computer interaction, intelligent tutoring systems and tangible user-interfaces. GIME research is mostly influenced by USA and Brazil hence, the developing countries have an increasing interest in GIME research. Finally, findings on general research discourse implies that the general discourse among the sampled papers is positive. The findings obtained in this study may be useful to improve mathematics education by mapping a research agenda for researchers and educators with the exploration of potentials of GIME research.

Dados da obra

Tipo
Artigo
Periódico
Journal of Educational Technology and Online Learning
Ano
2021
Idioma
en
Palavras-chave
Mathematics Instruction; Teaching Methods; Educational Technology; Technology Uses in Education; Game Based Learning; Elementary Secondary Education; Mathematics Skills; Mathematics Achievement; Mathematical Concepts; Concept Formation; Educational Research; Geographic Location; Research Methodology; Sampling; Foreign Countries
Temas
Geometria, Resolução de Problemas
ISSN
EISSN-2618-6586
Acesso
Download disponível
Fontes
ERIC — Education Resources Information Center
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
YIG, Katibe Gizem; SEZGIN, Sezan. An Exploratory Holistic Analysis of Digital Gamification in Mathematics Education. Journal of Educational Technology and Online Learning, 2021. Disponível em: https://eric.ed.gov/?id=EJ1307834. Acesso em: 5 nov. 2026.

APA

Yig, K. G., & Sezgin, S. (2021). An Exploratory Holistic Analysis of Digital Gamification in Mathematics Education. Journal of Educational Technology and Online Learning. https://eric.ed.gov/?id=EJ1307834

BibTeX
@article{yig2021,
  author = {Yig, Katibe Gizem and Sezgin, Sezan},
  title = {An Exploratory Holistic Analysis of Digital Gamification in Mathematics Education},
  year = {2021},
  journal = {Journal of Educational Technology and Online Learning},
  url = {https://eric.ed.gov/?id=EJ1307834},
  language = {en}
}
RIS
TY  - JOUR
AU  - Yig, Katibe Gizem
AU  - Sezgin, Sezan
TI  - An Exploratory Holistic Analysis of Digital Gamification in Mathematics Education
PY  - 2021
JO  - Journal of Educational Technology and Online Learning
UR  - https://eric.ed.gov/?id=EJ1307834
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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