Curiosity: A Game-Based Early Mathematics Case

Artigo2022

Chika Rahayu; Ratu Ilma Indra Putri; Zulkardi; Yusuf Hartono

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Resumo

This research aimed to generate a learning trajectory in an introduction to early mathematics, precisely to measure learning using educational games and Realistic Mathematics Education (RME) and to describe young children's curiosity in learning early mathematics. Children need to have an understanding to take a measurement and use a learning trajectory to learn how to differentiate measurable and countable quantities and to tell the longer and the greater in number. The design of this research involves three phases, namely, preliminary design, experimentation, and retrospective analysis. A Hypothetical Learning Trajectory (HLT) using educational games was developed by collecting data from documentation, observations, and interviews. The results obtained from the implementation in the classroom showed that the educational games were able to help young children get to know early mathematics, particularly on measurements of lengths and volumes. There is an association with several factors in the selection of realistic problems. Communications during the game could stimulate an introduction to measurement. The use of objects in students' vicinity also contributed to their experiments relating to measurement. The results of this research inform policymaking for teachers in designing learning in the classroom in introducing early mathematics based on educational games and Realistic Mathematics Education (RME).

Dados da obra

Tipo
Artigo
Periódico
Journal on Mathematics Education
Ano
2022
Idioma
en
Palavras-chave
Game Based Learning; Educational Games; Mathematics Education; Learning Processes; Learning Trajectories; Barriers; Measurement; Young Children; Foreign Countries; Personality Traits; Handheld Devices; Electronic Learning; Probability
Temas
Probabilidade
ISSN
2087-8885
Acesso
Download disponível
Fontes
ERIC — Education Resources Information Center
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
RAHAYU, Chika et al.. Curiosity: A Game-Based Early Mathematics Case. Journal on Mathematics Education, 2022. Disponível em: https://eric.ed.gov/?id=EJ1379708. Acesso em: 5 nov. 2026.

APA

Rahayu, C., Putri, R. I. I., Zulkardi,, & Hartono, Y. (2022). Curiosity: A Game-Based Early Mathematics Case. Journal on Mathematics Education. https://eric.ed.gov/?id=EJ1379708

BibTeX
@article{rahayu2022,
  author = {Rahayu, Chika and Putri, Ratu Ilma Indra and Zulkardi and Hartono, Yusuf},
  title = {Curiosity: A Game-Based Early Mathematics Case},
  year = {2022},
  journal = {Journal on Mathematics Education},
  url = {https://eric.ed.gov/?id=EJ1379708},
  language = {en}
}
RIS
TY  - JOUR
AU  - Rahayu, Chika
AU  - Putri, Ratu Ilma Indra
AU  - Zulkardi
AU  - Hartono, Yusuf
TI  - Curiosity: A Game-Based Early Mathematics Case
PY  - 2022
JO  - Journal on Mathematics Education
UR  - https://eric.ed.gov/?id=EJ1379708
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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