Online Game-Based Learning in Mathematics Education among Generation Z: A Systematic Review

Artigo2024

Riyan Hidayat; Tay Ying Qi; Putri Nur'Afrina Binti Tajul Ariffin; Mohamad Hafizullah Bin Mohd Hadzri; Lin Mei Chin; Jacqueline Lee Xuan Ning; Nurihan Nasir

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Resumo

In contemporary education, game-based learning (GBL) has become a captivating instructional method applied across various academic subjects, including mathematics. The utilization of online GBL in mathematics education constitutes a segment of the activities that mathematics educators can employ during their lessons to teach students and enhance their educational progress. The primary goal of this study was to examine recent research endeavors involving the use of online GBL in mathematics education for Generation Z cohort. To achieve this objective, a systematic review (SR) was carried out to investigate the types of online games employed, analyze previous research methodologies, and explore the educational contexts relevant to mathematics education that align with the needs of Generation Z. An SR process was conducted to gather relevant articles from three databases, namely Science Direct, Scopus, and Springer. Full-text articles were meticulously assessed based on predetermined eligibility criteria. The review revealed many online games suitable for mathematics education, including Augmented Reality, Digital Inquiry Game, E-Rebuild, Math-Island Game, NanoRoboMath, Quizizz, and Wuzzit Trouble. The incorporation of online games in mathematics education offers numerous advantages.

Dados da obra

Tipo
Artigo
Periódico
International Electronic Journal of Mathematics Education
Ano
2024
Idioma
en
Palavras-chave
Game Based Learning; Mathematics Education; Age Groups; Literature Reviews; Teaching Methods; Computer Games
Temas
Tecnologias Digitais
Acesso
Download disponível
Fontes
ERIC — Education Resources Information Center
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
HIDAYAT, Riyan et al.. Online Game-Based Learning in Mathematics Education among Generation Z: A Systematic Review. International Electronic Journal of Mathematics Education, 2024. Disponível em: https://eric.ed.gov/?id=EJ1417485. Acesso em: 5 nov. 2026.

APA

Hidayat, R., Qi, T. Y., Ariffin, P. N. B. T., Hadzri, M. H. B. M., Chin, L. M., Ning, J. L. X., & Nasir, N. (2024). Online Game-Based Learning in Mathematics Education among Generation Z: A Systematic Review. International Electronic Journal of Mathematics Education. https://eric.ed.gov/?id=EJ1417485

BibTeX
@article{hidayat2024,
  author = {Hidayat, Riyan and Qi, Tay Ying and Ariffin, Putri Nur'Afrina Binti Tajul and Hadzri, Mohamad Hafizullah Bin Mohd and Chin, Lin Mei and Ning, Jacqueline Lee Xuan and Nasir, Nurihan},
  title = {Online Game-Based Learning in Mathematics Education among Generation Z: A Systematic Review},
  year = {2024},
  journal = {International Electronic Journal of Mathematics Education},
  url = {https://eric.ed.gov/?id=EJ1417485},
  language = {en}
}
RIS
TY  - JOUR
AU  - Hidayat, Riyan
AU  - Qi, Tay Ying
AU  - Ariffin, Putri Nur'Afrina Binti Tajul
AU  - Hadzri, Mohamad Hafizullah Bin Mohd
AU  - Chin, Lin Mei
AU  - Ning, Jacqueline Lee Xuan
AU  - Nasir, Nurihan
TI  - Online Game-Based Learning in Mathematics Education among Generation Z: A Systematic Review
PY  - 2024
JO  - International Electronic Journal of Mathematics Education
UR  - https://eric.ed.gov/?id=EJ1417485
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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