Integrating Realistic Mathematics Education, AI, and Gamification to Enhance Students' Learning Motivation and Problem-Solving Skills

Artigo2025

Wati Susilawati ORCID; Sergii Sharov ORCID; M. Pasqa ORCID; Hazar Malik

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Resumo

The integration of artificial intelligence (AI) and gamification within the framework of realistic mathematics education (RME) presents substantial potential to foster meaningful, innovative, and adaptive learning experiences. Such integration can enhance students' motivation and promote active engagement in solving non-routine mathematical problems. Despite these opportunities, several challenges hinder the practical realization of this threefold integration. These include teachers limited digital literacy, the absence of pedagogical models that systematically merge AI and gamification within the RME framework, and the ongoing compartmentalization of these components in mathematics education practice. This study investigates how the synergy between AI and gamification-based scaffolding can support RME in enhancing students' learning motivation and problem‑solving competence. A sequential explanatory mixed‑methods design was employed, involving 300 students from six Indonesian secondary schools. Data were gathered through mathematical problem‑solving tests and non‑test instruments, including classroom observations and semi‑structured interviews. Quantitative data were analyzed using Structural Equation Modeling (SEM), while qualitative data were examined through thematic analysis to contextualize and elaborate on the quantitative findings. The results reveal that RME supported by AI and APOS‑based transition strategies integrated with gamified elements significantly improves mathematical problem‑solving abilities (β = 0.40) and learning motivation (β = 0.35), yielding an overall effect size of β = 0.41. The findings demonstrate that AI‑infused, gamified RME environments can systematically foster students' cognitive and affective engagement, thereby supporting both process‑ and outcome‑oriented dimensions of mathematics learning. This study contributes a replicable instructional design model that outlines explicit integration stages encompassing realistic learning contexts, AI‑driven adaptive support, and game mechanics that nurture sustained engagement and intrinsic motivation. The research yields theoretical and practical implications for advancing RME toward a more adaptive, student‑centered approach to mathematics learning, oriented toward meaningful and contextually rich problem‑solving in the digital era.

Dados da obra

Tipo
Artigo
Periódico
Journal on Mathematics Education, v. 16, n. 4, p. 1257-1282
Editora
Sriwijaya University
Ano
2025 (2025-11-18)
Idioma
en
Palavras-chave
Artificial Intelligence; Gamification; Mathematics Education; Barriers; Technology Uses in Education; Technology Integration; Game Based Learning; Secondary School Students; Program Effectiveness; Relevance (Education); Foreign Countries; Realistic Mathematics Education; artificial intelligence in education; student motivation; mathematical problem solving; APOS theory; scaffolding; instructional design model; high school mathematics; adaptive learning support; game mechanics; intrinsic motivation
Temas
Resolução de Problemas
DOI
10.22342/jme.v16i4.pp1257-1282
ISSN
2087-8885, 2407-0610
Licença
cc-by
Acesso
Download disponível
Fontes
ERIC — Education Resources Information Center; OpenAlex
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
SUSILAWATI, Wati et al.. Integrating Realistic Mathematics Education, AI, and Gamification to Enhance Students' Learning Motivation and Problem-Solving Skills. Journal on Mathematics Education, v. 16, n. 4, p. 1257-1282, 2025. DOI: https://doi.org/10.22342/jme.v16i4.pp1257-1282.

APA

Susilawati, W., Sharov, S., Pasqa, M., & Malik, H. (2025). Integrating Realistic Mathematics Education, AI, and Gamification to Enhance Students' Learning Motivation and Problem-Solving Skills. Journal on Mathematics Education, 16(4), 1257-1282. https://doi.org/10.22342/jme.v16i4.pp1257-1282

BibTeX
@article{susilawati2025,
  author = {Susilawati, Wati and Sharov, Sergii and Pasqa, M. and Malik, Hazar},
  title = {Integrating Realistic Mathematics Education, AI, and Gamification to Enhance Students' Learning Motivation and Problem-Solving Skills},
  year = {2025},
  journal = {Journal on Mathematics Education},
  volume = {16},
  number = {4},
  pages = {1257-1282},
  publisher = {Sriwijaya University},
  doi = {10.22342/jme.v16i4.pp1257-1282},
  language = {en}
}
RIS
TY  - JOUR
AU  - Susilawati, Wati
AU  - Sharov, Sergii
AU  - Pasqa, M.
AU  - Malik, Hazar
TI  - Integrating Realistic Mathematics Education, AI, and Gamification to Enhance Students' Learning Motivation and Problem-Solving Skills
PY  - 2025
JO  - Journal on Mathematics Education
VL  - 16
IS  - 4
SP  - 1257
EP  - 1282
DO  - 10.22342/jme.v16i4.pp1257-1282
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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