Development of a Traditional Game-Based Computational Thinking Supplementary Textbook for Elementary School Students

Artigo2024

If Only Dia; Zetra Hainul Putra; Gustimal Witri; Dahnilsyah; Ayman Aljarrah

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Resumo

This study aimed to develop a supplementary mathematics textbook on traditional game-based computational thinking for elementary school students. This textbook was developed using a research and development model consisting of five stages: analysis, design, development, implementation, and evaluation (ADDIE). The mathematical contexts of the textbook were based on four traditional Indonesian games integrated into four computational thinking skills: decomposition, pattern recognition, abstraction, and algorithms. The supplementary mathematics textbook was developed and validated by experts in mathematics and culture. The textbook was tested with 20 fourth-grade students. The findings of this study indicated that the supplementary mathematics textbook of traditional game-based computational thinking has high usability as rated by students. The students gave positive feedback for use of the textbook in the classroom because of its connection to culture and games. Therefore, the study enriches learning materials on culturally integrated computational thinking skills for elementary school students.

Dados da obra

Tipo
Artigo
Periódico
Mathematics Teaching Research Journal
Ano
2024
Idioma
en
Palavras-chave
Game Based Learning; Supplementary Reading Materials; Textbooks; Mathematics Education; Elementary School Mathematics; Thinking Skills; Problem Solving; Computation; Textbook Content; Instructional Design; Elementary School Students; Grade 4; Textbook Evaluation; Student Attitudes; Foreign Countries
Temas
Pensamento Computacional, Resolução de Problemas
Acesso
Download disponível
Fontes
ERIC — Education Resources Information Center
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
DIA, If Only et al.. Development of a Traditional Game-Based Computational Thinking Supplementary Textbook for Elementary School Students. Mathematics Teaching Research Journal, 2024. Disponível em: https://eric.ed.gov/?id=EJ1442388. Acesso em: 5 nov. 2026.

APA

Dia, I. O., Putra, Z. H., Witri, G., Dahnilsyah,, & Aljarrah, A. (2024). Development of a Traditional Game-Based Computational Thinking Supplementary Textbook for Elementary School Students. Mathematics Teaching Research Journal. https://eric.ed.gov/?id=EJ1442388

BibTeX
@article{dia2024,
  author = {Dia, If Only and Putra, Zetra Hainul and Witri, Gustimal and Dahnilsyah and Aljarrah, Ayman},
  title = {Development of a Traditional Game-Based Computational Thinking Supplementary Textbook for Elementary School Students},
  year = {2024},
  journal = {Mathematics Teaching Research Journal},
  url = {https://eric.ed.gov/?id=EJ1442388},
  language = {en}
}
RIS
TY  - JOUR
AU  - Dia, If Only
AU  - Putra, Zetra Hainul
AU  - Witri, Gustimal
AU  - Dahnilsyah
AU  - Aljarrah, Ayman
TI  - Development of a Traditional Game-Based Computational Thinking Supplementary Textbook for Elementary School Students
PY  - 2024
JO  - Mathematics Teaching Research Journal
UR  - https://eric.ed.gov/?id=EJ1442388
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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