Development of a Traditional Game-Based Computational Thinking Supplementary Textbook for Elementary School Students
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Resumo
This study aimed to develop a supplementary mathematics textbook on traditional game-based computational thinking for elementary school students. This textbook was developed using a research and development model consisting of five stages: analysis, design, development, implementation, and evaluation (ADDIE). The mathematical contexts of the textbook were based on four traditional Indonesian games integrated into four computational thinking skills: decomposition, pattern recognition, abstraction, and algorithms. The supplementary mathematics textbook was developed and validated by experts in mathematics and culture. The textbook was tested with 20 fourth-grade students. The findings of this study indicated that the supplementary mathematics textbook of traditional game-based computational thinking has high usability as rated by students. The students gave positive feedback for use of the textbook in the classroom because of its connection to culture and games. Therefore, the study enriches learning materials on culturally integrated computational thinking skills for elementary school students.
Dados da obra
- Tipo
- Artigo
- Periódico
- Mathematics Teaching Research Journal
- Ano
- 2024
- Idioma
- en
- Palavras-chave
- Game Based Learning; Supplementary Reading Materials; Textbooks; Mathematics Education; Elementary School Mathematics; Thinking Skills; Problem Solving; Computation; Textbook Content; Instructional Design; Elementary School Students; Grade 4; Textbook Evaluation; Student Attitudes; Foreign Countries
- Temas
- Pensamento Computacional, Resolução de Problemas
- Acesso
- Download disponível
- Fontes
- ERIC — Education Resources Information Center
- Na Biblioteca desde
- 01/10/2026 · verificada em 03/10/2026
Como citar
ABNT
DIA, If Only et al.. Development of a Traditional Game-Based Computational Thinking Supplementary Textbook for Elementary School Students. Mathematics Teaching Research Journal, 2024. Disponível em: https://eric.ed.gov/?id=EJ1442388. Acesso em: 5 nov. 2026.
APA
Dia, I. O., Putra, Z. H., Witri, G., Dahnilsyah,, & Aljarrah, A. (2024). Development of a Traditional Game-Based Computational Thinking Supplementary Textbook for Elementary School Students. Mathematics Teaching Research Journal. https://eric.ed.gov/?id=EJ1442388
BibTeX
@article{dia2024,
author = {Dia, If Only and Putra, Zetra Hainul and Witri, Gustimal and Dahnilsyah and Aljarrah, Ayman},
title = {Development of a Traditional Game-Based Computational Thinking Supplementary Textbook for Elementary School Students},
year = {2024},
journal = {Mathematics Teaching Research Journal},
url = {https://eric.ed.gov/?id=EJ1442388},
language = {en}
}RIS
TY - JOUR AU - Dia, If Only AU - Putra, Zetra Hainul AU - Witri, Gustimal AU - Dahnilsyah AU - Aljarrah, Ayman TI - Development of a Traditional Game-Based Computational Thinking Supplementary Textbook for Elementary School Students PY - 2024 JO - Mathematics Teaching Research Journal UR - https://eric.ed.gov/?id=EJ1442388 LA - en ER -
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