Transforming Mathematics Education through Gamification: A Study on Motivation and Learning among UAE Sixth Graders

Artigo2026

Alaa Hussein Algburi; Abdurrahman Ghaleb Almekhlafi; Adeeb M. Jarrah

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Resumo

The purpose of this study was to explore the impact of gamification on sixth-grade mathematics performance and motivation in the United Arab Emirates, addressing PISA-identified challenges amid the COVID-19 pandemic. Using a quasi-experimental design, 94 students participated in the study, and three assessment tools (pre-test, post-test, and questionnaire) were employed. The research compares traditional teaching methods with gamification, revealing a substantial performance difference (experimental group mean = 13.5, control group mean = 8.8), which highlights the effectiveness of gamification. Additionally, students conveyed positive perspectives on increased motivation, concentration, and engagement. The findings provide valuable insights into the potential of gamification across diverse educational settings, with significant implications for educators, curriculum designers, and researchers. This research underscores the relevance of incorporating gamification strategies to address contemporary challenges in mathematics education.

Dados da obra

Tipo
Artigo
Periódico
Contemporary Educational Technology
Ano
2026
Idioma
en
Palavras-chave
Mathematics Education; Gamification; Student Motivation; Grade 6; Instructional Effectiveness; Student Attitudes; Learner Engagement; Attention; Foreign Countries; Mathematics Achievement; Conventional Instruction
Temas
Avaliação, Currículo
Acesso
Download disponível
Fontes
ERIC — Education Resources Information Center
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
ALGBURI, Alaa Hussein; ALMEKHLAFI, Abdurrahman Ghaleb; JARRAH, Adeeb M.. Transforming Mathematics Education through Gamification: A Study on Motivation and Learning among UAE Sixth Graders. Contemporary Educational Technology, 2026. Disponível em: https://eric.ed.gov/?id=EJ1499513. Acesso em: 5 nov. 2026.

APA

Algburi, A. H., Almekhlafi, A. G., & Jarrah, A. M. (2026). Transforming Mathematics Education through Gamification: A Study on Motivation and Learning among UAE Sixth Graders. Contemporary Educational Technology. https://eric.ed.gov/?id=EJ1499513

BibTeX
@article{algburi2026,
  author = {Algburi, Alaa Hussein and Almekhlafi, Abdurrahman Ghaleb and Jarrah, Adeeb M.},
  title = {Transforming Mathematics Education through Gamification: A Study on Motivation and Learning among UAE Sixth Graders},
  year = {2026},
  journal = {Contemporary Educational Technology},
  url = {https://eric.ed.gov/?id=EJ1499513},
  language = {en}
}
RIS
TY  - JOUR
AU  - Algburi, Alaa Hussein
AU  - Almekhlafi, Abdurrahman Ghaleb
AU  - Jarrah, Adeeb M.
TI  - Transforming Mathematics Education through Gamification: A Study on Motivation and Learning among UAE Sixth Graders
PY  - 2026
JO  - Contemporary Educational Technology
UR  - https://eric.ed.gov/?id=EJ1499513
LA  - en
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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