Gamification of Mathematics Teaching Materials: Its Validity, Practicality and Effectiveness
0 visualizações desta ficha 0 acessos ao texto completo Contagem real do Portal desde 25/09/2026; tráfego comum, sem testes; quem desativa o rastreamento no navegador não é contado.
Resumo
Gamification is a strategy for involving students by incorporating game elements into the learning process to improve specific abilities, involving students, optimizing learning, supporting behavior change, and socializing. This study aims to develop gamification-based mathematics teaching materials specifically designed to improve students’ mathematical critical thinking and problem-solving abilities, as well as to test these products based on aspects of their validity, practicality, and effectiveness in the learning process in the classroom. The analysis, design, development, implementation, and evaluation (ADDIE) research and development model is used in this study. The sample used was 153 students from 3 junior high schools, namely Hayyatan Thoyyibah IT Middle School, Pelita YNH Middle School, and Tahfidz Qur’an Al-Fath Islamic Middle School, which were taken through the cluster random sampling technique. Data was collected through game validation sheets, FRISCO critical thinking ability test instruments, Krulik and Rudnick problem-solving ability test instruments, and student response sheets. Data were analyzed using a one-sample t-test, a two-sample paired t-test, and descriptive analysis. The results showed that gamification- based mathematics teaching materials met the valid, practical, and effective criteria for use in learning mathematics, significantly improving junior high school students’ problem-solving abilities and critical mathematical thinking with moderate improvement categories.
Dados da obra
- Tipo
- Artigo
- Periódico
- International Journal of Emerging Technologies in Learning (iJET), v. 18, n. 20, p. 4-22
- Editora
- kassel university press
- Ano
- 2023 (2023-10-17)
- Idioma
- en
- Palavras-chave
- gamification; mathematics teaching materials; mathematical critical thinking; mathematical problem solving ability; junior high school students; instructional material validity; instructional material practicality; instructional material effectiveness; Islamic middle school
- Temas
- Resolução de Problemas
- DOI
- 10.3991/ijet.v18i20.36189
- ISSN
- 1863-0383, 1868-8799
- Licença
- cc-by
- Acesso
- Download disponível
- Fontes
- OpenAlex
- Na Biblioteca desde
- 01/10/2026 · verificada em 03/10/2026
Como citar
ABNT
LUKMAN, Hamidah Suryani; AGUSTIANI, Nur; SETIANI, Ana. Gamification of Mathematics Teaching Materials: Its Validity, Practicality and Effectiveness. International Journal of Emerging Technologies in Learning (iJET), v. 18, n. 20, p. 4-22, 2023. DOI: https://doi.org/10.3991/ijet.v18i20.36189.
APA
Lukman, H. S., Agustiani, N., & Setiani, A. (2023). Gamification of Mathematics Teaching Materials: Its Validity, Practicality and Effectiveness. International Journal of Emerging Technologies in Learning (iJET), 18(20), 4-22. https://doi.org/10.3991/ijet.v18i20.36189
BibTeX
@article{lukman2023,
author = {Lukman, Hamidah Suryani and Agustiani, Nur and Setiani, Ana},
title = {Gamification of Mathematics Teaching Materials: Its Validity, Practicality and Effectiveness},
year = {2023},
journal = {International Journal of Emerging Technologies in Learning (iJET)},
volume = {18},
number = {20},
pages = {4-22},
publisher = {kassel university press},
doi = {10.3991/ijet.v18i20.36189},
language = {en}
}RIS
TY - JOUR AU - Lukman, Hamidah Suryani AU - Agustiani, Nur AU - Setiani, Ana TI - Gamification of Mathematics Teaching Materials: Its Validity, Practicality and Effectiveness PY - 2023 JO - International Journal of Emerging Technologies in Learning (iJET) VL - 18 IS - 20 SP - 4 EP - 22 DO - 10.3991/ijet.v18i20.36189 LA - en ER -
Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS
Obras relacionadas
Obras do acervo corrente com mais temas em comum.
-
PEDAGOGUE IN MATHEMATICS TEACHING: INVISIBLE CHALLENGES IN THE TEACHING PRACTICE OF THE EARLY YEARS
Artefactum, v. 25, n. 8 · DOI 10.23900/artefactum.v25i8.3856
Download disponível Baixar PDF na fonte: PEDAGOGUE IN MATHEMATICS TEACHING: INVISIBLE CHALLENGES IN THE TEACHING PRACTICE OF THE EARLY YEARS (abre em nova aba) Acessar texto completo: PEDAGOGUE IN MATHEMATICS TEACHING: INVISIBLE CHALLENGES IN THE TEACHING PRACTICE OF THE EARLY YEARS (abre em nova aba) -
EPISTEMOLOGIA DO SENTIR: DISCUTINDO A APRENDIZAGEM SIGNIFICATIVA A PARTIR DO POSTULADO "FAZ SENTIDO SE SENTIR"
Revista Dynamis, v. 32, n. 1 · DOI 10.7867/1982-48662026e12953
Download disponível Baixar PDF na fonte: EPISTEMOLOGIA DO SENTIR: DISCUTINDO A APRENDIZAGEM SIGNIFICATIVA A PARTIR DO POSTULADO "FAZ SENTIDO SE SENTIR" (abre em nova aba) Acessar texto completo: EPISTEMOLOGIA DO SENTIR: DISCUTINDO A APRENDIZAGEM SIGNIFICATIVA A PARTIR DO POSTULADO "FAZ SENTIDO SE SENTIR" (abre em nova aba) -
Enseñanza de la matemática mediante resolución de problemas para potenciar competencias lógico-matemáticas y técnicas en estudiantes de octavo año
Explorador Digital, v. 10, n. 1 · DOI 10.33262/exploradordigital.v10i1.3611
Download disponível Baixar PDF na fonte: Enseñanza de la matemática mediante resolución de problemas para potenciar competencias lógico-matemáticas y técnicas en estudiantes de octavo año (abre em nova aba) Acessar texto completo: Enseñanza de la matemática mediante resolución de problemas para potenciar competencias lógico-matemáticas y técnicas en estudiantes de octavo año (abre em nova aba) -
The problem posing capacities of pre-service post-primary mathematics teachers: insights from an Irish university
Frontiers in Education, v. 11 · DOI 10.3389/feduc.2026.1851481
-
Desenho Universal para a Aprendizagem: Possibilidades Práticas para o Ensino de Análise Combinatória
Revista Baiana de Educação Matemática, v. 7, n. 1 · DOI 10.47207/rbem.v7i1.24414