Interactive Learning Media Development Based on Game-Based Learning and Ethnomathematics Using Lumi

Artigo2026

Rani Puja Savitri; Ira Kurniawati ORCID; Dyah Ratri Aryuna

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Resumo

This research focuses on development of interactive learning media using the Lumi Education platform based on game-based learning and ethnomathematics on the topic of straight line equations to improve students’ learning interest. The study adopted a research and development approach based on the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The developed media integrates game-based learning through a game map feature and ethnomathematics by incorporating cultural contexts into learning activities. The study was conducted with eighth-grade students of SMP Negeri 27 Surakarta. Data were obtained through expert validation sheets, teacher and student response questionnaires, and a learning interest questionnaire. The results of the study indicate that interactive learning media are valid and practical for use in learning activities. In addition, the application of the media effectively increases students' interest in learning. Therefore, interactive learning media based on game-based learning and ethnomathematics using Lumi Education offers an alternative solution to improving students’ learning interest in mathematics, particularly on the topic of straight line equations.

Dados da obra

Tipo
Artigo
Periódico
Jurnal Karya Pendidikan Matematika, v. 13, n. 1, p. 27
Editora
Universitas Muhammadiyah Semarang
Ano
2026 (2026-04-24)
Palavras-chave
interactive learning media; game-based learning; ethnomathematics; straight line equations; student interest in mathematics; eighth grade students; cultural context in mathematics learning
Temas
Álgebra, Etnomatemática
DOI
10.26714/jkpm.13.1.2026.27-39
ISSN
2339-2444, 2549-8401
Licença
cc-by-sa
Acesso
Em verificação
Fontes
OpenAlex
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
SAVITRI, Rani Puja; KURNIAWATI, Ira; ARYUNA, Dyah Ratri. Interactive Learning Media Development Based on Game-Based Learning and Ethnomathematics Using Lumi. Jurnal Karya Pendidikan Matematika, v. 13, n. 1, p. 27, 2026. DOI: https://doi.org/10.26714/jkpm.13.1.2026.27-39.

APA

Savitri, R. P., Kurniawati, I., & Aryuna, D. R. (2026). Interactive Learning Media Development Based on Game-Based Learning and Ethnomathematics Using Lumi. Jurnal Karya Pendidikan Matematika, 13(1), 27. https://doi.org/10.26714/jkpm.13.1.2026.27-39

BibTeX
@article{savitri2026,
  author = {Savitri, Rani Puja and Kurniawati, Ira and Aryuna, Dyah Ratri},
  title = {Interactive Learning Media Development Based on Game-Based Learning and Ethnomathematics Using Lumi},
  year = {2026},
  journal = {Jurnal Karya Pendidikan Matematika},
  volume = {13},
  number = {1},
  pages = {27},
  publisher = {Universitas Muhammadiyah Semarang},
  doi = {10.26714/jkpm.13.1.2026.27-39}
}
RIS
TY  - JOUR
AU  - Savitri, Rani Puja
AU  - Kurniawati, Ira
AU  - Aryuna, Dyah Ratri
TI  - Interactive Learning Media Development Based on Game-Based Learning and Ethnomathematics Using Lumi
PY  - 2026
JO  - Jurnal Karya Pendidikan Matematika
VL  - 13
IS  - 1
SP  - 27
DO  - 10.26714/jkpm.13.1.2026.27-39
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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