Uso de jogos digitais no ensino de matemática na Educação Profissional e Tecnológica

Dissertação2022

Francéli Dalberto de Moraes

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Resumo

This present research, named as “The Use of Digital Games in the Teaching of Mathematics in Professional and Technological Education”, was developed in the Postgraduate Course in Vocational and Technological Education of the Industrial Technical College of Santa Maria (CTISM/UFSM), in the line of research Innovation for Professional and Technological Education. This study is justified by the interest in investigating how the Digital Educational Games (DEG) can contribute to the Teaching of Mathematics integrated to the Vocational and Technological Education (PTE), and, to this, we searched ways in which DEG could improve the teaching of Mathematics, investigating how they are used in the PTE, and, also, complementing this research, we developed the “Anoki” DEG, focused on teaching first degree equations, which was implemented between teachers and students of high schools with PTE, evaluating its contribution in the education of Mathematics. The technical procedure used in this research was Design-based Research, also known as DBR, linked to a qualitative and quantitative approach. With this procedure, we were able to perform two interactive cycles to evaluate the developed product. Teachers of Mathematics of the PTE network participated in the first interactive cycle and students of high school integrated to the PTE network were involved in the second interactive cycle. At the ending of each interactive cycle, we verified that the DEG has potential to assist mathematics classes, being classified by teachers as a game with excellent quality and by students as a game with good quality to educative purposes, based on the agreement scale established for evaluating the developed game. With the feedbacks received, we will continue to improve the digital game and integrate new resources and content to the current project.

Dados da obra

Tipo
Dissertação (mestrado)
Instituição
UFSM
Ano
2022
Idioma
pt
Palavras-chave
Jogos educativos digitais; Anoki; Educação profissional e tecnológica; Funções do 1º grau; Digital educational games; First degree equations; Vocational and technological education; CNPQ::CIENCIAS HUMANAS::EDUCACAO
Temas
Álgebra, Educação Profissional e Tecnológica
Handle
http://repositorio.ufsm.br/handle/1/28084
Acesso
Texto completo na fonte
Fontes
BDTD/IBICT
Na Biblioteca desde
01/10/2026 · verificada em 03/10/2026

Como citar

ABNT
MORAES, Francéli Dalberto de. Uso de jogos digitais no ensino de matemática na Educação Profissional e Tecnológica. 2022. Dissertação (Mestrado) – UFSM, 2022. Disponível em: http://repositorio.ufsm.br/handle/1/28084. Acesso em: 4 nov. 2026.

APA

Moraes, F. D. d. (2022). Uso de jogos digitais no ensino de matemática na Educação Profissional e Tecnológica [Dissertação de mestrado, UFSM]. http://repositorio.ufsm.br/handle/1/28084

BibTeX
@mastersthesis{moraes2022,
  author = {Moraes, Francéli Dalberto de},
  title = {Uso de jogos digitais no ensino de matemática na Educação Profissional e Tecnológica},
  year = {2022},
  school = {UFSM},
  url = {http://repositorio.ufsm.br/handle/1/28084},
  language = {pt}
}
RIS
TY  - THES
AU  - Moraes, Francéli Dalberto de
TI  - Uso de jogos digitais no ensino de matemática na Educação Profissional e Tecnológica
PY  - 2022
PB  - UFSM
UR  - http://repositorio.ufsm.br/handle/1/28084
LA  - pt
ER  - 

Referência gerada automaticamente a partir dos metadados das fontes; confira com o documento original. Baixar BibTeX · Baixar RIS

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